JohnGreenArt
JohnGreenArt
JohnGreenArt

I just think it’s silly that, after setting up the radio tower at The Castle, there’s even a reason to have to keep going back to talk to Preston about these quests. Why not just restrict activation of these quests to the Minutemen radio broadcast? If I want one of these quests, I’ll tune in. And when I complete the

Yes, I explained how that was my problem, and I never said his work wasn’t amazing.

So true with James Horner. But I think it’s a little different with Williams. Like, my example with the Rey music sounding like Harry Potter: it doesn’t sound like one of the Harry Potter songs, it sounds like a new song that would fit Harry Potter. With Horner, you play those songs back to back and they just sound

I like the score the more I listen to it, but that held true for me with the prequels. The new music in the prequels was just a lot harder not to notice, so the themes got stuck in your head a lot easier.

But my problem with the music (and let me be clear, this is *my* problem), in both the prequels and the new film,

Certainly true. I am not a modder, so I don’t know what’s possible with the engine. But I do know Bethesda itself had to improvise with the engine to get the “moving train” section into Fallout 3, so who knows what crazy hacks modders can come up with?

Just thinking out of the box here, but I believe people in the game all share the same texture files for skin, but there are people with different skin colors throughout the game. So there must be some system within the game that (one way or another) applies a color to the skin texture so that you get all those

Yeah, that will be tough. I wouldn’t mind something more subtle to indicate change in seasons. Since the game will decorate Diamond City when the in-game clock reaches Christmas, then there at least is already a system in place that checks the date to place decals and props in places.

Even if we don’t see leaves or

EDIT to add: as far as I can tell, even Skyrim doesn’t have a mod that changes the seasons dynamically within the game (at least, one doesn’t show up in a search for that specific function). There are mods to change seasons, but again, to switch seasons you have to manually install “spring” vs. “winter” etc. I think

The mod does not yet change seasons with the in-game calendar. To change seasons you have to install the specific season you currently want. The mod hopes to add automatically changing seasons after the Creation Kit comes out.

“All right, North Korea, sit down” is a great reply for anyone making outrageous claims.

Yeah, but it still only gets 21 FPS when you turn on Godrays in Fallout 4.

I don’t even understand how Kickstarter greenlights this campaign so it’s public. Don’t all campaigns have an approval process to go through, or does any project go live first, and then Kickstarter takes a look at them?

I was disappointed that The Force Awakens retread familiar territory, but people have to stop acting like this was the first time it happened in Star Wars. There are plenty of things about Phantom Menace to complain about, but most people forget the complaints that Lucas basically rehashed A New Hope and Return of the

That’s not Carrot Top, that’s John Connor’s foster mom.

The film is basically A New Hope, Empire, and Jedi all rolled into one film. For better or worse.

I already downloaded a mod that fixes this glitch and a bunch of other small bugs (things like some aluminum junk actually giving you steel instead of aluminum, for instance). Some of the errors in the game make you think Bethesda put the game together in their sleep. Like molotovs not actually doing burn damage

I loved the Mad Max game, but I was disappointed how small the map is compared to Avalanche’s Just Cause games. I didn’t actually need more content to the map in the game, but if everything was just spread farther apart, so there are actually some long driving bits, and I couldn’t see every single location on the

If only the companions would STAY OUT OF MY LINE OF FIRE. I can’t understand how this is something modders fixed for Fallouts 3/NV and Skyrim and yet here it is again, companions pushing me down hallways and standing right in front of me. I set up a repeated VATS attack on a Super Mutant Suicider, and during the

Definitely. Pretty sure I first heard this specific voice in THE BUREAU: XCOM DECLASSIFIED, and it sounded like Clooney to me then. Is it the inflection? The enunciation? The rhythm? I kept wanting that guy’s voice to be my protagonist’s in the game, instead of the typical gruff “I’m Wolverine and/or Clint Eastwood”

That’s my point. Why isn’t the amount of time it takes someone to figure out where to start included as part of how long it takes them to solve the puzzle?

Look at it this way: if someone is given a crossword puzzle to solve and they’re being timed, the timer starts the moment they are given the puzzle. Figuring out