JohnGreenArt
JohnGreenArt
JohnGreenArt

I understand your point, and what it boils down to is making sure that the amount someone has to pledge for a reward is more than the cost of fulfilling that reward. For many Kickstarted projects if the reward is "you get a digital copy", then the cost of fulfilling that is basically zero. It's when the cost of

Why not just keep a giant pool of acid in the past location you're sending hits to?

It's like "I Am Legend: Tokyo" only without Will Smith or vampires. In other words, better.

Now playing

The 21st century: mankind has colonized the last unexplored region on Earth; the ocean. As captain of the seaQuest and its crew, we are its guardians, for beneath the surface lies the future.

This seems like it would be a very good technique for reducing the size of downloadable or portable games. Not so much to go to the extreme of using one texture and one normal map, but using a technique like this to reduce textures by any fraction could make a big difference in performance and load times.

Exactly what I was going to say. I'd first heard about this game sometime last year, before I had an iPad, but for some reason it got stuck in my head as an upcoming iPad game. I couldn't remember the name of it and have been trying to find it for a week, and now here it is only it's not for iPad. Curses!

This is exactly what I was going to post.

Is this game really a CLONE if it actually uses assets this kid created? The way I think of a "clone" game is when a developer basically remakes from scratch someone else's game. But that means they made new art, new code, new music, etc., to make the same game. But if they released his ACTUAL game art, assets, etc.,

Anyone who feels deprived of a good isometric RPG should check out the Eschalon series from basiliskgames.com

Telltale has acquired the rights to King's Quest. Not sure if the Williams will be involved at all, though.

I think there should be two bonuses: one based on sales, and another based on reviews.

I think if you remove "hanging around" from your sentence to get "dude outside your window last night with the greased up 5ft dildo", it's not really any less creepy. I agree "hanging around" does sound stalker-creepy. But your sentence achieves that without it.

That was another point I wanted to bring up. If "hang around" means to socialize, and by it's phrasing of "who needs to" as opposed to "who wants to" it's a negative thing according to the ad, then the ad is basically saying "why be around people? I can be alone in my room!" Which would make it hard to play.

I don't understand the premise of the ad. "Who needs to hang around?" What does that mean? Is "hanging around" a bad thing? "Hanging out" is a good thing, does "around" make it a negative experience? It seems like "I've got Dungeons & Dragons" is supposed to be a better experience than "hanging around." But why have

You mean use Kickstarter to raise money for the lawyer fees you'll be hit with after using Kickstarter to raise money for a game based an intellectual property you don't have any rights to?

Salt?

I'm surprised they mention modern adventure games but never talk about TellTale's Sam & Max or Monkey Island games... And really, they should just get Dave Grossman to join in and make Maniac Mansion 3. I'm sure for a little of that two million LucasArts would let them have a license.

Seriously.

If this plays enough like Spider-Man 2 or Ultimate Spider-Man, then I'm there.

I can't figure out from the article or the video, when they say "he hasn't seen the original Star Wars", do they mean he's never seen Jedi, or just that he hasn't seen A New Hope? Since the article ends with "there weren't any Mon Calamari in it" it seems to imply he's seen Jedi, but not A New Hope (the "original"