Explore our other sites
  • kotaku
  • theroot
    Jayse
    ???
    Jayse

    @John-Hamptonshire: I'm sure they'll fuck up AC3 as well, but I don't think they said they were going to release that next. I believe it was mentioned earlier that they are going to release some multiplayer variation next.

    @rainofwalrus: Except it wouldn't be like that, it'd become the "package" standard and publishers will only allow their titles on a package, but if you don't want the entire package too bad.

    @Killer Toilet: It isn't OnLive, it is the competitor for OnLive.

    I thought Treyarch's games were just there to tide over some people that can't get enough of shooters and to make IW's entries look better by comparison.

    The end of gaming will be when responsibilities become too numerous for me to make time for games; or the time when DRM and publishers want to end games for me through means on playing when "they" want me to play. Besides those two things, only a horrible accident turning me comatose will stop me from gaming.

    @shigogouhou: Wow, your teams just aren't that great or unlucky. My rate for my team was roughly 45% success to safe room. Sometimes we didn't get to do finales since people would rage on us. Finale success was very low, I think we only did it once, with 2 runs getting all but 1 can.

    I hope Realism Versus gets enough votes in a few days instead of having to wait like a week or longer for it to become permanently added... The servers that still have it, are either crazy 10v10 or bad ping servers (200+)

    @Darusame: No, it doesn't stack the game too much in favor of infected, it just requires major teamwork. It is too easy otherwise from infected dying too fast or people stopping witches coldly w/o too much a penalty. People rage-quit regardless or do something similar.

    @Jennacide: Totally agreed. I love realism versus definitely very fun to play. I want more opponents for it though once it goes permanent. Bleed out versus would be fairly interesting as well, but it almost exists on the configurations for those servers with plugins.

    @Kuwabara Kazuo: Shall I toss hand grenades at you for life so you stay as a fine human being?

    @Zerorush: Closest thing I could find:

    @Archaotic: Incest overtones with the language is hard to localize into western markets anyway. Not to mention the claim of promoting incestuous behavior. Good for pointing it out that the western version is the original.

    @Edge of Blade: Publishers provide funds mainly, they are basically investors. The thing with publishers is that they take the most risk so they want a bigger slice of the pie and they set deadlines for the developers. Also, I'm not sure of exceptions, but publishers also gain the control over your IP you create with

    @fearing: Server provider deals is probably the answer there. It was probably cheaper to use someone with connections like Activision instead of trying to build your own or hunt around for another company that would bother.

    @nick111: Replaced with bandwidth surcharges, yes?

    Luigi ate zombie shrooms or something.

    @R0bster: That's part of "branding" in case you didn't know. Same thing for clothes.

    @Sabre_Justice: Okay, no more long name.: Mundane wife, perhaps. Mundane life, I doubt it. Life is subjective to the person. Nintendo may be swimming in cash but anyone can criticize their decisions in the long run. It is similar to claiming Bobby Kotick to be the genius or something, but how long do those profits

    @pitseleh0: I think it is more about Activision not wanting to spend another $8 or however much it costs to press a BD. Pressing 1 BD can be spent on pressing like 50 copies of the 360 version.