Not really being a Fanboy here, I simply prefer playing it on PS consoles. I don't see the benefit of playing it on a 3DS, though the additions they are making are enticing.
Not really being a Fanboy here, I simply prefer playing it on PS consoles. I don't see the benefit of playing it on a 3DS, though the additions they are making are enticing.
I think it really depends on the gameplay and style of game that you're playing. I'm working on a 3d side-scroller similar to this kind of game right now, and we're taking an approach where the camera follows the player in the manner you mention.
I have played it on the Vita, but I've been a bit lax in doing so. I love the console, but it's hard to get back in to it. I haven't tried a WiiU yet, so I may have to give it a tad bit of credit.
I love MH, but I'm only playing it on PSP. I tried the Wii version, Wasn't impressed. I put over 500 hours into the PSP version. A PSVita version would be great. I was really psyched when they had originally announced the PS3 version, but since that went to Wii, I was pissed. MH has not been the same for me since.
No worries. As a dev with the rift I can say that working in third person is fine, but camera control does take a bit of finesse to get it right.
It's years away, but I'm working on it. It's still a side-project right now. Doesn't help that I'm a perfectionist :P
I'm sorry, I'm allergic to caps.
Well damn, This is kind of what I was planning out. At least now I'll have some reference for my 10 year project. :)
I generally don't like puzzle games, but this has my attention, haha :-)
I can't say whether or not S:I has newtonian physics, However as the developer of this was my teacher; I'm definitely in the loop to make a game that does :)
Not quite yet, I hate rushing things, it'll be ready when it's ready :)
Hrm, This may make me re-evaluate my next title on UDK vs Unity. I need source though.. :\
I grew up with half of these games, and I'm working on an indie title that has backgrounds worth of this quality; but in real time :)
Right now it's in latin cause it's placeholder for Joomla. Still working on it, slowly lol. I'll have to write a real bio soon, but chrome i think translates the latin into something haha.
I had social media integration at the bottom, but it was increasing the page load by 3s, I have social links on the contact page :D
My site's currently Jaredu.com, but I've not put anything professional on there yet. I'll be building up ucsoftworks.com and utopiancognition.com in the coming years as I develop my personal studio :)
I'm a semi-graphics whore, but also a technical artist. I leik mah photoshitz. ;)
This is exactly the kind of game I've wanted to make, Definitely adding it to my collection for developmental research on my own project :)
As a Developer myself, Challenge Accepted.
I became a game developer because of my interest in the Homeworld series. I still have my fleet books in mint condition from Homeworld 1 from 1999. Gearbox, expect my resume in the next few years. I've been dedicated to this series for a decade.
lolol. XD