ILoveLamp3444
ILoveLamp3444
ILoveLamp3444

You don’t, but he did specify two player.

I realize it’s fun to slam the Duggars because really, fuck those people, but come on, how many parents would actually have gone to the cops over something like this? I certainly would not have wanted my son put on a sex offender registry for life unless that were the last possible option to stop his behavior. No

Another victim of the feral bands of suicide roaming the Pacific Northwest. Something must be done to get these bloodthirsty killers under control lest they claim more completely passive lives.

So this girl UNconsciously walked to a cliff and jumped off? That’s a hell of a sleepwalk.

I still play Enemy Within ALL the time. I have tons of games on Steam I’ve never even installed and yet I still put 10+ per week into XCOM.

What a ridiculous stretch. She says she’d ask him because he’s been married for 5 years and presumably knows how to do it. My God, is there not enough actual meat to this story without grasping at straws like this?

Except that Gordon clearly recognizes Superman in the excerpt.

What the hell are you even talking about? Would it kill you in a post of this length to add a paragraph providing some context for people who haven’t yet heard about whatever this is?

I think you’re right insofar as the problem really is more a matter of tone than content. Of course close relatives are all likely to purchase gifts for the baby’s b-day and some coordination of gifts to avoid duplication and make sure they’re actually needed makes sense, but there are ways to do that without coming

There are plenty of resources to manage, and I don't think having to run back to town every few minutes because you've used up your handful of spells is a particularly effective way of enhancing the game experience.

In my experience with the game so far, battles rarely last long enough for the Chanter spells to charge up. It sucks that you have to recharge for every encounter.

The per-encounter ability (at least the base level, there are probably upgrades) can be used twice per encounter and is pretty weak. The whole point of a mage is to use spells, and the requirement of "camping gear" coupled with the fact that you're capped at four gets really annoying. Having said that, I've

Having played it for a few hours now, my one major criticism is that I really, really hate the camping mechanic. It's probably worse because I'm playing a mage, but I'm terrified to use my spells knowing that once I run out, I can refill them twice and that's it before I have to backtrack all the way to town to buy

Not sure how that's not a "disagreement," but it seems like a semantic point.

I agree, the "ask about" mechanic was one of the most interesting things the QFG series did, and definitely facilitated immersion while rewarding creative thinking. It's a shame the other Sierra series never adopted that. And it's definitely true that something is lost when all of the dialog options are set out in a

It seems perfectly plausible, though, that social roles flow from evolutionary causes. As you point out, sexism is universal, even if the degree varies somewhat between societies. So I'm not quite sure why the two hypotheses are presented as mutually exclusive alternatives.

It took me a while, being young and kind of dumb, to figure out that the map was the solution to that awful twisty streets maze. I spent a *long* time wandering randomly through the streets initially, being so excited whenever I found anything that wasn't just another empty corridor.

It's remarkable how those of us who were young, nerdy, and lonely in the 80s have found a community around this stuff decades later— but there's also something to the solitude of the experience that isn't really replicable today. I'm not saying things were better then, but I think part of the reason the story carried

QFG5 was a disaster. The Coles had some kind of disagreement with Sierra and left the company, then came back years later to cash in on the series. They completely abandoned everything that had made the first four games great (ok, well, QFG3 was maybe not "great") and tried to create some action RPG that no one

Different tastes, I guess, but I think you're wrong. The group of verbs that you actually need to win a Sierra game is limited and fairly obvious (and, as I recall, were provided in the game manuals); there really wasn't that much guesswork involved as to vocabulary, although the parser interface did open up a lot