HamburgerBun
HamburgerBun
HamburgerBun

yeah i remember seeing it in catalogs in Next Generation magazine; I always wanted one, but of course I was, what, in 3rd grade? And what am I going to do, play a bunch of arcade games by myself at home lol that's going to look bad at that age. Dang SNK's price points were always dumbly high.

the clicky d-pad was the most memorable thing on the system; suddenly made fighting games seem reasonable to me without needing a stick. Helps that the games were pretty damn fun too, SNK vs. Capcom, and card fighters clash were so awesome.

has anyone said Bemani yet? :D YESSSSS IIDX FOREVER

I read the title of this article and I imagined it was about going back to command line interface forever, like we all start using bash and vi all the time for some weird reason o.o i didn't think it was about how touching is apparently superior lol

A friend of mine filled in Resonance of Fate for me when i asked him this, since the last game I played was Vesperia and I have doubts a Tales game would be the best JRPG of this generation lol

was it a stage for JRPGs? i mean, talking outside of Japan; the last 5-6 titles I played on psp were project diva extend, project diva 2, im@s missing moon, GVG Next, and Nanoha A's, so it's clear I've only watched japan's release dates. I pretty much assumed development was only in Japan, and that leads to a lot of

isn't that sort of like saying we shouldn't bother releasing blazblue CS:EX here because we can pretty much at a mundane-person level do the same stuff in other fighters, like a previous blazblue? Pretty sure there are some people that live for those differences and variations between jrpgs and stuff. You can't just

i was about to say the same thing; the goal of this review is confusing to me, not sure why the focus is on not-gaming when the target market is going to do just that

If you like fighting games, you might as well invest in a stick or two; it's well worth the money, assuming you end up liking it more than playing on pad. You can get an ok stick with stock parts for around 50-60 USB, but I always end up getting sanwa parts anyways so I go the whole way with the expensive sticks. 100+

if you guys put Atelier Iris in your dvd drive in your computer, you'll see that it's project A6; there were a lot of Atelier games on previous systems like Atelier Elie and Marie, and then A6 through the PS2 generation were all more rpg, less alchemy, and Atelier Rorona (and the DS ones like Annie) were a step back

man, I thought Dragon Quarter was the best ps2 rpg I played out of something like 75 during my high school years, but I think I stand alone on that front.

I think Inticreates is too busy making gal*gun

Didn't Dragon Quarter only sell like 10k copies total or something? I have 3 of them lol

it was probably from a kid who bought the pizza, opened it up, didn't find the yugioh cards he wanted, and returned the pizza immediately within seconds.

Is that picture actually the Spark? That looks like a picture of a 7" capacitive tablet I was looking at on those cheap China sites, by the way of its color, and looking straight at the ports. Zenithink C71 I believe.

When the article says that Tekken stumbled in the last few outings, what's that referring to? I thought T5DR and T6BR were actually supposed to be solid entries in the series without too many balance problems (same cannot be said for T5 1.0 and not sure about T6, though T6 international arcade had its share of balance

see, that's what i thought, but you can move your ship without actually touching your ship. you put your finger like, over on the side or something, and just move little bits, and your ship moves with you.

isn't Touhou on lunatic less like a shmup and more like navigating a lot of slowly moving mazes (not counting Phantasmagoria)? o_O i don't understand why ppl stand by Touhou so much in comparison with Cave shooters, other than maybe the fact everybody just pirates Touhou shooters and have no access to Cave games.

SC3 arcade edition though, right? IIRC, SC3 console had some poor balance, with Astaroth being stupid good and ... Amy? i don't remember who else. arcade version i think fixed some of those things

i thought muramasa's combat was pretty awesome.... until i quickly found out special moves are invincible. you have pretty much no reason to use any other sword other than the ones with lengthy guided spinning patterns that do tons of damage and then when it breaks, you just switch to another one until the original