GoodInTheory
Good-In-Theory
GoodInTheory

I think he’s stating slavery is an invalid system that one can participate in without giving thought to how race expresses itself through it, making one morally odious for being a slaver, not for being a racist (or more fully a ‘racist slaver’)

there is a logic to the argument. Slavery per se is buying and selling people. Regimes of slavery have not always been articulated around racial or proto racial divisions.

false

You cant consent to being owned either, but you appear to have no problem with being a slave owner?

Have you ever owned or lived with a cat?

Good thing she wasnt throwing your cat then.

Yes.  Or at least fine them

And there’s certainly much to be done towards actively decentering white people. But its not so straightforward as white person out black person in. It’s not all “ceteris paribus” if a white person with a spotlight jumps out and puts someone of color in, right? The reality of racism is, shock and awe, white people

Right. When I see this study my thought is why is it so shitty/circumspect. And the fact of the matter is this kind of “neurosociology” or whatever is not cheap. A study like this is mainly just a proof of concept and the goal is probably more to identify the existence of a neuropsychological connection than to draw

it is a human thing.  its been studied for decades

“It does at least add credence to the notion we all know.. white people simply don’t see non-whites as people..”

i remember hearing this theory decades ago.  not sure why they’re replicating it in such a shit manner.  

... or by abilities. Like having the appropriate Dragon Shouts, or lock picking skills, or ability to pilot the right kind of vehicle, &etc. All of which may, or may not, be tied to story progression, or character progression, or map/world progression, &etc.

Ok this is actually a useful intervention on why something like “Open World” or “Exploration” is an inadequate qualifier. Perhaps Labyrinthine, Maze-like, or Dungeon Crawler would be more apt adjectives

Or it took the gameplay elements focused on in Super Metroid style games and made it the focus of an FPS, even though those features and elements had been part of FPSs for ages regardless. 

Well shit like 50% of RPGs are now metroidvanias because you have to back track to open that “very difficult” lock in the Forest of Level 1 Mobs with your level 12 Rogue to access the “Secret Dungeon of Fat Loot”

Well I didnt play any of the metroid or castlevania games, so if you told me it was a 2d side scroller like hocus pocus but with an open world and character progression that would be a lot more helpful. Or just “2d platformer with RPG elements” would probably do the trick.

Why do you want a genre name to do so much work? So something is a 2d platformer like Castlevania not like Hocus Pocus. Just as Pathfinder is an RPG like Baldur’s Gate not like Fallout 4. We don’t need a (not so) catchy genre name for turn/based real time with pause combat 3rd person isometric blah blah blah RPG and

So, procedurally generated permadeath game, with or without meta progression.

But its stupid it to make genre distinctions out of these kinds of qualities.