To me, it’s horror in the way a film like Aliens is considered horror (especially as compared to the original). It’s a much more tense, frantic kind of horror than the atmospheric jump-scare of its predecessor.
To me, it’s horror in the way a film like Aliens is considered horror (especially as compared to the original). It’s a much more tense, frantic kind of horror than the atmospheric jump-scare of its predecessor.
SPOILER
Yup. My guess as well. I think the tension will be in the two presentations of reality merging, somehow.
Agreed. And it’s not like they were unaware of what she was buying. Sounds like they noticed it was unusual and reacted appropriately.
Only ones I ever played was the Dragon Warrior I&II GBC game.
I wasn’t as crazy about the BvS score, but I thought Zimmer’s work on Man of Steel was the best thing about that movie. And it was funny that Zimmer went and produced a motif/musical language for Superman with that film while most other studios had their composers imitating his more amorphous work for The Dark Knight…
Hi dad.
I hadn’t seen anything before watching the trailer above, and totally agreed about the animation. It’s quite incredible.
Jesus, I totally forgot about Zombo com.
Oh, he is. But that’s what I mean that I assume they find a general value for the material and it reacts poorly when implemented into a full environment. I only do still images, so I imagine full on dynamic stuff like games must make for a pain in the ass with that kind of stuff.
Totally agreed. The screenshots have seemed odd to me because of this. I mean, part of it is the people, but the other part is that all the elements feel composited together, like a collage that tries to look realistic but with very clear seams. It kind of feels like everything has Ambient Occlusion around it, but…
Pretty much all surfaces are reflective, but one of the trickier things about making materials for 3D work and viz comes down to balancing the subtle reflection of color/light. A lot of games, I think, don’t have the time to sit there and endlessly tweak materials so they go with more general reflective settings that…
I love Griffin Newman’s Blank Check Podcast, so I’m already willing to give this a shot. Glad to hear it’s good!
I’ve read stories about taxi drivers around border towns that make it seem like hailing the wrong cab can be a quick ticket to a hellish night.
It makes me incredibly confused about what site I’m on, honestly.
Yeah, the way I see it, at this point Half Life 3 has to be a surprise same-day release (just boot up Steam and it’s there), and it also needs to be like a killer VR game. For some reason, I just feel like it needs to do something “extra,” like figure out VR in a long form game, for it to work./be worth the hype.
It appears they’ve been going through the creatures and that “all meshes that are part of a “species” are inside the same index/vertex buffer,” so you’re able to look through it. All they’ve found is the flying snakes seen earlier—called “flyingsnake”—and I guess it points more towards the algorithm not being able to…
It looks like the game only renders your cockpit when you’re in space, too, so don’t expect to see any sweet flying through space screenshots anytime soon.
There’s already other people on Reddit bumping into one another, though, so I wonder how “impossible” it really is (agree with your reasoning though).
Truly, it is a shame he is not like Russell Wilson.