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True. I'd love a Covenant only game, and I'm sure a lot of other people would to, but if it was a main entry into the franchise I can't see an end to the bitching. But, if it was treated like a side project similar to ODST, I'm sure they could swing it easily enough.

Man, what is it with these new trailers that forgo the old epic tones of old? I remember watching the ME2 trailer over and over and over. This, while good, seems to have zapped that old grandeur. Gears 3, Halo 4, now this. Meh, they're just trailers. Still looks damn good!

I think that's a valid perspective on remakes, but Bungie's always stressed story as an important part of their franchise. Due to the nature of game development and their design philosophies at the time, the games couldn't keep up with the lore unlike Mass Effect which premeditated seemingly ever detail before the

Hahaha, yes. There are tons of great possibilities. Personally, I'd like to see something such as "Chronicles of the Arbiter" that detail major Covenant events throughout its history, and the role of the Arbiter and Elites in Covie politics.

I'm more excited about this than Halo 4 considering the following:

I have to say I was a little incensed when I saw the trailer, but since 343 Studio's is heading the project, at least some well-worn Bungie hands are handling the project. Honestly I don't think it's the best idea to release Halo 4 so soon. There's so much more cool stuff that can be explored in the Halo universe that

Can someone with texture and rendering expertise tell me how the graphics are in some massively detailed way which plebeian eyes cannot discern different from SCIV?

Oh no, I was commenting on Space Marine and Kill Team in their entirety. What I meant was, Kill Team, the actual tabletop variant of 40k (I'm not sure if it's in 5th ed but it was definitely in 4th), is ripe with possibilities for cool, non-warfare takes on Astartes combat. You know, small missions. But, I was

I guess it's nit-picky to whine about the game just because of the title. They probably had the idea for the game first and decided to call it Kill Team since that was the closest 40k tabletop analogue. Either way, one of my main issues with Relic's take on 40k is similar to Plunkett's earlier article: their games

Never apologize for random Warhammer quoting. It's like a pastime, and a badge of pride. Courage and honor! No man died in vain that died in the Emperor's name.

I'm actually a little pissed about this. The concept of the tabletop version of Kill Team is fairly rich in inspiration for innovative video game gameplay. I mean, rather than your over the top warfighting with Space Marine, you'd have small squad-based combat. Though, instead of turning one 40k mission type into a

Bro that's like, the most common tag in the tenderloin. Shit be real.

As someone who's graded essays, I can say that the name doesn't matter, their writing, at least, does. I swear you can do a scarily accurate analysis of a student based on their essay writing. Mind you this isn't scientific, and if I ever do become a teacher I would never base my judgements entirely on schoolwork. But

Agreed. I won't say they're a pos, but something about their music makes my skin crawl (mind you I'm really weird, and have mutant tastes in music). I mean, among other things I dig Disturbed and Godsmack, two among the least respected bands by metalheads and hard rock fans, and you know what they say about rocks and

I'm always interested in the opinions of hardcore metlaheads. How would you rate them compared to Therion, Nightwish, and Dream Evil etc.? (Thinking of Scandinavian power/heavy metal bands. Comparing them to Black metal wouldn't even be fair.) Besides the general attitude being way, way upbeat in a kitschy way for

I don't know what to make of them. They have solid composition, but there's a lack of anything strikingly original. Although, to be fair, I seem to have some gut dislike for Japanese rock and metal. So far the only thing I've really gotten behind is Sigh, but I have weird feelings about even them. I want to say

It always seems hard to nail down the balance of making a player feel like they're surviving. S.T.A.L.K.E.R. tried it, and even though I love the game I can't say they pulled it off too well. I'm glad to see more games working on the idea, and money providing, I'll definitely be keeping a lookout for this.

Don't worry, as a rabid Gears fan, I can respect the folks who simply don't like the game and abstain from douchebaggery. We can shake hands and sing kumbaya and all that.

I'm mocking her skewed definition of "huge gamer." These days saying your a gamer usually implies you either play lots of console or computer games, or tabletop or pen and paper rpg games, not Candy Land and Pac Man. Sure that's splitting hairs and being pretty damn douchey about it, but we're talking about a pop star

I'm a huge singer. You know, I have a little singalong playlist on my iTunes, and everyone who has a little singer in them comes over and we wreck some tunes. I'm a huge singer.