i really hate the multi-sample motion blur in this game... i have it on my ps3 and i don't know if it's the same on the xbox but god it just makes everything into a smeary, muddy mess. wish there was an option to just turn it off.
i really hate the multi-sample motion blur in this game... i have it on my ps3 and i don't know if it's the same on the xbox but god it just makes everything into a smeary, muddy mess. wish there was an option to just turn it off.
good lord... you think **I** don't know what i'm talking about? lol...
- "Their voxel engine streams straight from your hard drive. No need to load data into RAM."
clearly, the fact that it's possible to kill in the sims means that the game makers are sadistic psychopaths who view human beings as mere objects to be tormented and tortured until they can finally be murdered.
i fucking don't get people.
"You really can't have static texture water."
jesus christ you're delusional.
"But how expensive is it computationally to draw that and how large are the files?"
1. It loads slowly over the Internet. As for textures being all over the place - so what? If the lidar is conferring textures to voxels by way of vertex colirs, they wouldn't be able to "open a texture" AT ALL.
yeah and there are tons of scams that were called scams that actually WERE scams.
you can already do that without voxels....
it's not the future.
and evan... wtf dude. with stuff like http://www.pcgamer.com/2014/03/27/the… that runs in a fucking browser right now... how can you say "looks too good to be true"?
it's not new. voxels are old.
have you ever heard of command and conquer red alert? or outcast?