GGear0323
GGear0323
GGear0323

I do think it might be finished but it will take quite a while for it to happen. You mention Kingdom Hearts but what comes to mind for me is the Rebuild of Evangelion anime movies. What was supposed to be some sort of theatrical remake/re-imagining/whatever of an anime series from 1995 released its first movie in 2007

I guess?? The thing is, he doesn’t exactly say WHY it is forgettable or uninteresting. He says the movement can feel sluggish but gave praise to the ‘moment to moment playing’ and that “the ferocious melee action is fast enough to keep me trudging back into battle. He likes the characters as well. Just saying

Technically they haven’t really gotten to the story yet. The show so far is based on the short story collections rather than the proper continuing story. The short stories were used as world building most of all with a lot of the small narratives being ripped from fairy tales. None of it was that original outside of

It would have made money. It is still Final Fantasy. They still make some money selling overpriced remakes/remasters/ports of 20+ year old games on mobile. It just wouldn’t have made anywhere near as much as a F2P game would. Not even close.

Do I sound mad? It is a story critique. Anyway, I don’t think they would need to add a scene like this for runtime. They have plenty to work with in fleshing out character interactions as is, they have all the things they could add from the extended FFVII lore or whatever they called it, voice acting is already going

If that is the case, why made the addition at all? If Avalanche doesn’t know the difference, if the characters reaction are going to be the same and their guilt unchanged, why make a change simply to make the viewer have a slightly different take of them as characters that won’t be reflected in their actions? It is

This is the point. This whole argument really doesn’t have much to do with linearity at all. Some JRPGs give you the illusion of choices to cover their linear tracks which XIII didn’t bother with. The main difference is almost all other JRPGs do give your team a chance to sit down and talk; with each other or NPCs.

Well, seeing as how there were very fast FPS games out well before Halo and even during its peak, I think it best said that developers just are not making any slower FPS games in recent times. Which is a shame. I enjoy a game that gives you a better than shit chance to survive if caught unawares by an enemy instead of

DokeV is like Dennou Coil x Pokemon, right? I think I want it.

The reason make-up calls are never OK is because it basically means a ref missing one call and then purposely ‘cheating,’ for lack of a better term, on the next. One is a mistake, which happen. The other is a deliberate ignoring of the rules from a guy whose only job is to enforce the rules. And another thing, in this

You would think so but people seem intent on shoving in the rookie as soon as possible for some reason. If they are going to have a bad season (and they will), Jones will have plenty of opportunity to get into games as the season progresses.

It just seems like inventory management to me, just with the addition if it being shown visually instead of located only in a menu. The idea of considering the weight of everything you are carrying, a penalty to stamina if carrying too much, being overburden in games like Skyrim force you to walk everywhere while this

I mean, have you ever really had your interest in a game being created and funded be fundamentally tied into how it will be served to you?

It doesn’t have to be negative. It is just going to look like shit and I kind of want to see the end result myself . Switch fans can enjoy it all they want. No judgement here.

That’s all I got. Your entire post was making me see red for a bit and I had to gif my way out of it before I spent the next hour creating a post that would mostly be incoherent rambling. One that I would probably end up not posting anyway after I forgot what the hell I was talking about. As such, this is what I was

I would think if you are making a video game that relies on its story and characters to carry you along, you have to make some kind of statement. It doesn’t have to be new, per se, but some form of statement should probably exist rather than just .... presenting things.

It had hype but of a different sort. It is a game that just kept coming up in conversations and had people talking. It was like Phantom Dust. If people whispered anything about a sequel, people start coming out of the shadows and couldn’t stop talking about the original. I have read more articles about Crackdown 1

Monster Hunter Freedom Unite was probably my biggest obsession on a portable. After that, probably Wipeout 2048 and Lumines. 

A western equivalent to EDF sounds exactly what Crackdown kind of is. The problem is that EDF never had the kind of nostalgic look back that people have about Crackdown 1. Seriously, people were legitimately hyping up Crackdown 3 as a major title, seemingly forgetting that the first was simply a very fun, dumb game at

... dude.