GGear0323
GGear0323
GGear0323

Kind of but I think that only highlighted pinned items in shop menus. I am thinking more of a to-do list. Either some kind of quest-type reminder or section of the game menu saved for showing you your pinned items. After a certain point in a game, most people know what specific items look like or where to find them in

I wonder if there is a middle ground. Sort of a shopping list of pinned items that you want to find but don’t want the exact location to. Maybe it won’t be necessary if the UI and inventory management are good but they are never perfect.

True and at that point, the creators tend to either move on to something else or change characters if they still think they can get something out of the formula. With Transformers, they tried changing the characters and it kind of didn’t work though the movie still made a ton of money. I think they have one movie left

Sure. You can wonder why people like the games but you can’t wonder why developers keep making them.

Exactly. I mean, I hate the Transformers movies and can’t understand how people can like them but no one is actually sitting at home asking themselves, “Why do they keep making these movies?”without knowing the answer already.

It doesn’t matter what people whine about. It matters what people buy.

Also gave us Resident Evil 6 and Metroid: Other M. Castlevania never had a set feel to begin with. The first game was a pretty straight platformer and it only got more and more open-ended from there. The JP and EU only Vampire Killer started it and it simply evolved into SOTN. It wasn’t that big of a departure. GTA,

You must be easily confused because this isn’t hard to grasp. As creepy as the games were in the beginning, even when it was reliant on sound design and camera positioning more than anything to convey that, the first RE was still a game that had you fighting zombie dogs, plant monsters and giant snakes with weapons

Well, he and I wouldn’t’ complain but somebody else probably would. I said this elsewhere but I am firmly in the camp that if you are going to keep releasing games in a franchise, tweak the gameplay but, on the whole, just keep giving us more of the same. It is why we liked it in the first place, why we continued to

I could get better but that doesn’t really matter. People are calling this demo beautiful, not the promise of the final version, and that is what I was disagreeing with. It isn’t just the brightness and the contrast. Not all of the elements seem to be part of a cohesive look. You see the swirling colors of the shading

It has a beautiful color scheme but it doesn’t really look all that beautiful. The cell shading seems a bit off and it contrasts poorly with the look of the rocks and stone buildings. You can’t just slap some bloom, sky blue and bright green on something and call it a day.

The series began with guns, zombie dogs and typewriters. It wasn’t this. As spooky as it was, it was never akin to Paranormal Activity or The Conjuring or anything like that.

With the understanding that it was kind of a one-sided write up (as to be expected when only one side will say anything). But I think there was also some video of the work they had done so far and it looked like a remake of the original game.

That is kind of funny. Wasn’t one of the reasons MS wasn’t seeing eye to eye with the reboot developers was because they were essentially just creating a remaster of the first game? And now they are going to end up doing the same.

But it isn’t supposed to be released until next year. Occulus should have released its motion controls and the whole room scale thing by the end of this year, right?

That doesn’t really work as well in this game as other FPSs. The generosity of the hitboxes is most evident with a few characters and even among them, some are given more leeway than others. In a game that is about selecting different characters for strategies and counters, it really doesn’t matter if I could use

Not really. As of right now, it has sold 2 million copies. Dead Rising 2 is at a little under 3 million between the 360, PS3 and PC so, comparatively, it did very well for itself being on just the PC and a launch title for the XB1.

He didn’t spoil the show. The show had nothing to do with Brock Lesnar. The analogy in this article fits perfectly. A reporter writing about trade rumors during a game, not about what is being said in the huddle or in the locker room.

Because it isn’t about the person’s reaction time but the servers. People don’t just react in games, they anticipate. If I put up a shield or perform a dash or whatever, it isn’t always because someone is shooting at me but because I think someone is going to shoot at me. Since the netcode favors the shooter anyway,