Fearabbit
Fearabbit
Fearabbit

Hahaha, that's pretty good. And I think there's a lot of truth in there. If someone looks ugly, it doesn't really matter what they're wearing. I would, however, say that good-looking people can still appear ugly if they have a bad sense of fashion. And then there's the in-between where you are neither really handsome

Ehh, I'm guessing that these girls aren't as shallow as they appear; it's more likely that the survey was biased. Yes, I can imagine someone wearing a plaid shirt and jeans and looking goofy and unpopular. I can also imagine someone who looks "hip" with that style.

Brr, and now I can't unsee the open white eyes without iris or pupil. That's some scary shit.

Good review! I'm playing the DLC currently and I have to say it's amazing. Any complaints that people make about Dishonored just sort of don't apply to my kind of playing it. Which is "slow and non-lethal with a focus on the hidden narrative while also role-playing Daud as a remorseful character".

I don't love or hate anything about that box art. It's alright. It serves its purpose. Of course, for me the purpose of box art is nothing more than "put some colors on that box"... for every game that interests me, I've seen screenshots and trailers before I saw the box art so it's not really the thing that makes me

That would be a notion that I could sort of get behind. But I understand his complaint differently. His complaint is that it is his religion, Christianity, and that the baptism is blasphemous because Booker does not truly repent. Remember, he didn't know anything of what came after the baptism - which means he didn't

This was a beautiful article. Bravo.

Now playing

If you are willing to invest just a couple more minutes into getting to know the lore behind Dishonored, check out the official "Tales from Dunwall" videos. The linked video isn't so much scrambled together from books and other ingame lore as it is a condensed version of those videos.

Really? Has nobody replied to that email with a good quip? "It seems like that penis is missing the point here" or something like that?

That's what I was thinking.

Those are some very good points and I agree with a lot of them. And now I'm daydreaming about Monkey Island and the title music will be stuck in my ear for days.

This was one of the funniest articles I have ever read on Jezebel. Cheers!

He said dynamic lighting, he didn't say dynamic shadows. Big difference. Games have had dynamic lighting for a long time now, but dynamic shadows were always a bit tricky. And I really don't think they'll implement dynamic shadows, it doesn't work well with the technique they're using, it's barely noticable and it

Let me clear that up for you. I think the game is so story-driven that many people (like me) felt like the shooting parts slowed it down a bit. And there was always a clear cut between "shootin' time" and "story time", so the shooting parts started to feel like something you had to get through in order to get to the

Actually it's only the Songbird encounters that are clearly reused, and aren't they somewhat in the same places now? My guess is that the "room screening" by the Songbird was something that was supposed to happen every once in a while, to build up tension.

Well, I do kinda feel lied to by the 15 minutes gameplay footage. It was made to look as if it was a scene from the game and it promised/implied the following things:
1. VERY dynamic conversations. Especially in that gift shop and with the dead horse. It's so real and flows so naturally that it seems impossible.

Absolutely agree. Add to that the fact that the whole "art debate" is very complex and depends on many definitions on what art actually is and whether games even *should* be art... I think, basically, his views weren't that extreme. He said "this is my definition of art, and because I'm using that definition, games

I absolutely admired his reviews. I was always so happy when he liked a movie that I liked as well, and when I found out Dark City was one of his favorite movies, I was overjoyed. And when he didn't like a movie I liked, I usually still loved his review. Except maybe for really bad movies, he never phrased them in a

It's funny, these people apparently know exactly what type of game I like (concerning tone, gameplay, setting etc.), yet they never release anything that comes close. They only use these interesting sci-fi settings as tech demos.