Fatmarco
Fatmarco
Fatmarco

It’s so sad, too. Because this show was special. The cracks started appearing around season four and five, and season six had some of the most cathartic moments, but it’s just been so depressing to see it devolve over time, even as the scale and budget has increased over time.

I liked him at E3.

Jesus I am so close to catching up I think. I’m on season 9 right now. One of the posts several months back showed me On Cinema, and it is gold. I can’t wait to be fully in on the joke with everyone else!

Gregg’s smirk at the end killed me.

A Gregghead, I guess?

I just watched a little bit of it. Pretty funny.

He’s funny. Humor is it’s own point.

Now playing

The OG xbox live servers had to be shutdown because it was just too different, but I suspect the 360 stuff will continue on.

They missed a golden opportunity to put Mechassault, Mechassault 2 Lone Wolf, Unreal 2 The awakening, Ghost Recon Island Thunder, Rainbow Six 3, Halo 2, Jet Set Radio Future, Unreal Championship, and Unreal Championship 2 the Liandri Conflict on here.

I enjoyed it after they patched the hell out of it. The odst update was nice, though missing reach was a sin.

Which is a damn shame. They proved they could make a fine game, with an awesome sequel, then... well, I guess a Kotaku article about the convoluted development of Dead Space 3 (like the one about Mass Effect Andromeda) will show up sooner or later.

In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear

I mean, the microtransactions were weird and out of place, but that’s not why Dead Space 3 flopped.

sounds a lot like they want to make it more like destiny and less like uncharted

I can’t believe you said that. You are literally the worst person in the world.

Also of note regarding Battlegrounds’ accessibility: it requires a lot more knowledge of military weaponry, and the UI is ugly, unintuitive, and just about as unoptimized as the rest of the game. (I’m still amazed the game’s main menu is just a glorified web browser running on an HTML backend.)

I tried.

To your point about the presence of these lootboxes affecting purchasing decisions, we’ll see, but I’ve seen Microsoft, for example, going to town with lootbox-based features in many of their first-party games for years. They keep trying and seem to only have met formidable resistance with the Forza 7 thing.

I mean I guess it depends largely where you live in real life. I’m from Britain, so frankly I’d have thought it wasn’t raining enough. :)

I don’t get the need to mod the breezes in the game. Why would you want to break wind?