can just see him typing in his password with his tongue stuck out in concentration G-A-B-E-N
can just see him typing in his password with his tongue stuck out in concentration G-A-B-E-N
Seems to be the same as a lot of the games shows that were on the air when I was a kid/teenager(talking best part of 20 years ago). Most of them were presented in a horribly annoying way and some even had the presenter read a script that would insult gamers.
I haven't played the last of us or GTA V as i'm a PC gamer. Bioshock was good but not great, the world was stunning and engrossing but I would say the combat was average once you got used to the fact only a couple of powers were worth using.
Concepts Arthur C Clarke wrote about were used by NASA. Not a very good example to choose to be honest.
I didn't like either of those franchises so it is basically a case of playing better examples of the genre.
The way it was presented was pretty horrible, it goes from fantasy to sci fi.
I saw the 4th film with a mate and as we came out of the cinema we both turned to each other and said "why the fuck were there aliens in it?" loads of people around us burst out laughing too.
yeah I'd say it either needs to have more open corridors or multiple routes to the generator or something along the lines of explosives can't be restocked while onboard. I also personally think rockets should do reduced or no damage to infantry but that is another conversation altogether.
Either way would be fine by me. Only thing I didn't like about the titan mode was the corridor design just encouraged nade spamming which got a bit tedious. No reason why they couldn't open them up.
I would love it if they made a 2142 sequel. It would like immense on the frostbite engine.
The Xbox gif doesn't give the impression that the original western controller was almost the size of a car.
To be honest I would be more interested in a New Vegas sequel than a Fallout 3 sequel, although either is good. Both were buggy as hell but NV felt more like the original games to me. I had issues with both, especially FA3 using different hardware and OS setups.
Hopefully it does mean what you say.
Exactly this! I want them to fix the bugs as much as the next person but an artist or mapper doesn't work on the netcode or engine stability.
Thing is on most, if not all large dev teams the people that do coding are not the same people that do the art work and so on. It would imply they are stopping people from being able to do their job so other people can bugfix, if what EA is saying is to be believed.
My point is that unless you artificially limit a control scheme some will be better for certain tasks than others. This is true of keyboard and mouse for FPS and it is not because earlier FPS were developed on PC.
You are aware that the majority of major releases are multi platform not to mention there are a number of big franchises that were so well made on PC that they got ported to console right?
I fix computers all day for a living but still loving PC gaming. I won't however be as bothered about troubleshooting issues that do very occasionally occur lol.
I always take articles like this with a pinch of salt and either assume they are written tongue in cheek, or if they are not I don't worry about it too much.
Kickstarter plus they are released through Steam greenlight projects(although I'm not saying they are solely responsible they help a lot).