EricUmbarger
Eric Umbarger
EricUmbarger

The thing with BOTW is... the map was never all that interesting, right? It’s not Elden Ring where the very geometry can be a source of awe, at least not frequently. BOTW’s sense of exploration was more about what you actually found when you got there, the different interactions and secrets and puzzles etc. etc.

I fail to see the problem.

The Camry with the 300hp V6. Subjectively, it’s just too much. Just seems... wrong.

It’s been said time and time before, but we really need a “Switch Pro” (or whatever moniker it’ll end up having).

I don’t know if I’d look at this and say “good graphics.” The art is wonderful, but this game has some serious my PC can barely run this aliasing going on in that preview video. I’m sure YouTube’s compression isn’t helping, and Nintendo can usually squeeze some solid performance out of their own hardware, but it’s

It’s so cute when Americans think they have rights.

I like Sanderson’s books, they’re definitely popular because they’re accessible and competently delivered as opposed to dazzling the reader with prose but there’s no shame in being the MCU of fantasy books.

Exactly. Vegeta trains and improves himself to be better than Goku. Goku trains and improves himself to be better than Goku too. Vegeta’s always aiming at a static target, wherever Goku is when he starts, but whenever he gets there he realizes that the target’s actually been drifting upwards the whole time.

There’s no one more responsible for this misconception than Vegeta himself. He’s the one who is constantly going on about “surpassing Kakarot,” and who always has an emotional crisis whenever Goku gets a new power-up. He’s never lost to Goku but he ACTS like he has. Perhaps it’s because Vegeta is actually kind of a

This is just a solution looking for a problem. I will just carry a plastic card around.

There was also Angelo, Rinoa’s dog in FFVIII. One of her attacks had her fire him like a cannon at enemies.

I don’t even know where to start with this. Dodge rolling has always been a dumb, overused mechanic that is mostly the fault of Souls games at this point, and even there, it was limited by equipment weight and stamina.

The most impressive thing is his ability to deal with the monotony of fighting the same enemy over and over and over and over.

Shadow of the Tomb Raider has that in their difficulty options. All climbable objects or environments have this white paint over them but in the difficulty option you could make those marks smaller or turn them off completely.

I’m all for usage of more sustainable materials, but I’d argue not to extrapolate things too much to say it’s not great for the environment, shall we? You are missing the forest for the tree there.

Freelancer lacked final polish but it was actually really good.

Anything in teal with automatic shoulder belts.

Maybe I’m not as pumped for Starfield as I should be considering I’ve played the shit out of more than half the games on this list. It would definitely seem to promise the same allure that Mass Effect had in the pre-release hype.

Series X does have a limitation keeping some games from running on it: The Series S.

If you don’t want to try getting a game to run on the Series S (which is a lot weaker and has 37.5% less RAM) then you can’t make a Series X game, because MS requires they work on both.

Now SE is probably full of shit here, but that

“...also, we’re happy to announce the Skyrim Special Anniversary Commemorative Starfield Announcement Edition, with an extra bit of new content made by modders, now available for $70.”