Erakk
Erakk
Erakk

I've always pictured Steam like this.

He's probably thinking, "My God. The last car I ever drive is going to be a Geo fucking Metro."

They're all f***ing with you — It's a picture with nothing but t*tties, thousands of t*tties.

Funny how they always look amazing in trailers but when you're finally playing it you're just staring at yet another car ass that looks pretty much exactly the same as the last racing simulator you played.

YUP!

Nope. This guy is a complete jackoff. Either he's flat-out lying, or he was grossly negligent and incompetent... In either case, fuck him.

Wow. Way to ENTIRELY miss the point here. Excellent job!

I'm curious about the "anti-suicide LED lighting." How does that work? Is the light so brightly shone into the eyes of suicidals that they get disoriented and just give up?

I'm with you on this one, but don't tell anyone, they might hit me.

Please stop. More funding and support is an incredible thing to happen to a company like this. They now have the power to make VR truly take off. A better product at a mostly likely cheaper price point sounds fantastic to me.

It's always been clear that funding a project on Kickstarter is more donation than investment—there's no financial return, and no legal recourse if someone takes your money and runs—but we've never seen anything on this scale before. Without that Kickstarter money, Oculus might have not been able to attract any of the

I know I nailed two of them, but I don't see how this was not one of those two:

You're right. The main reason console gamers don't consider PC gaming is UTTER IGNORANCE about PC gaming.

What kind of Monster would do that?

Lego designs by LegoJalex:

I'm going to play Devil's advocate here. Don't kill me for this, but I'd like to raise a few points (none of which mean that I fully back this guy's suit):

For me, it's like songs. I can love a song, but eventually, if it's overdone, I get a bit tired of it.

Many reasons:
1. Their emphasis on story and character development first over visuals
2. Stories that aren't tied into real world passing pop culture fads, more timeless themes
3. Humor that isn't tied too closely to passing pop culture fads and references
4. Creative minds ALSO the ones in charge of the studio (at least