It was too late to edit this in to my other response, so let me just add:
If you haven't read it, I recommend this article by Bioware designer Damion Schubert:
http://www.zenofdesign.com/i-watch-anita-…
It was too late to edit this in to my other response, so let me just add:
If you haven't read it, I recommend this article by Bioware designer Damion Schubert:
http://www.zenofdesign.com/i-watch-anita-…
How many random crime events did you actually see? I must have done at least 30 over the course of the game and in the ones I saw, the vast majority of victims were simply chosen at random. Only in a handful of events did the victim actually know the attacker.
Most victims were just standing around when somebody decided to randomly mug or kill them.
Ah. You're quite right, I remembered incorrectly about the ad campaign. Apologies for the error.
The actual gameplay segment she addresses is from Absolution, in Background Decoration part 1, shortly after the 22 minute mark. It's the example of killing the strippers and dragging their bodies around that so many…
Art is a lot of feeling and interpretation.
I never mentioned her being an opportunist at all, so your focus on that is baffling.
Critics (the good ones) typically take the context of a situation and apply it to the case surrounding it.
Now, please give me specific quotes and citations in these games where they promote sexism.
Fair enough. If you go back and look at the actual videos, though, she doesn't address Blood Money; she addresses Absolution's ad campaign (in Background Decoration part 2) and the infamous stripper segment (in Background Decoration part 1). Just wanted to clear that up.
If you think her opinions are "radical", I can only assume you've never been exposed to any actual academic art/film/literary criticism, because the criticisms Anita is leveling are like...the plain toast of the critical analysis world, as mild and bland as physically possible.
It's not a straw man. She is engaging in criticism. You can't just ignore everything she says about how it's okay to enjoy media with problematic elements, or how discussing a particular element does not constitute a condemnation of the entire work, simply because it suits your preconceptions.
And, you know, it's…
If you want the quote I'll hunt the video down, but she basically says that we are influenced by the tropes and sexism we see in videogames. Which is a half-truth.
B) Regardless of what you believe/if you agree with her main points, her videos are chock full of logical fallacies.
Uh, actually, there's been plenty of well-reasoned, nuanced criticism that hasn't been "lumped in" with the ravening horde.
Of course, a lot of the criticism directed against her is intellectually dishonest and are basically bad faith arguments, but it seems that a number of people have trouble distinguishing between…
I can see that you are going to stick with your blind ignorance on this one. You have never played Hitman as is plainly obvious, or you would know in the fetish club both men and women are sexualized in the exact same way.
Here's the message it sends, "I don't care how good your game is, if I can find any piece of it, however small or optional, that maybe appears to match one of my pet tropes out of context, I'll throw you up on a wall of shame next to games that let you strangle exotic dancers and beat up prostitutes for fun."
You're seriously sitting here and telling me that they can't do whatever they want with the story they want to tell because you would like it another way?
It's not about "approved terminology". It's about dog-whistles. If someone says "SJW", I pretty much already know a lot about them going in. "SJW" is not a good sign of a good faith argument (see also: "Feminazis")
Sure, there's a small chance that there's some valuable, intellectually honest critique in there, but why…
As someone who's done actual academic art criticism, his points are pretty much bullshit.
Honest question: have you actually watched the video he's responding to, or are you taking his out-of-context, superficial mis-reading of her arguments at face value?
It's fine to have a political agenda, but one must be careful it doesn't taint your research with bias. I mean, do you really think for a second Anita had any doubts about sexism in games BEFORE she started, or do you think she came to the project ready to prove herself right?