EmpressInYellow
EmpressInYellow
EmpressInYellow

Part of being an artist is having the conviction to do what you feel best serves the work. Artistic courage is important. It's not always easy (particularly when your decisions are influenced by major corporations), but the blame for that generally lies on the artist, not the critic (with the exception of actual legal

Nope, they're actual antagonists. I mean, they're sent explicitly to hunt 47 down. They're possessed of a level of agency that the strippers, for instance, lack.

Which isn't to say they're not gross in other ways. They're just not gross in that PARTICULAR way.

Hey,

I'm vying for internet sainthood.

More seriously, I appreciate the kind words. This is why I shouldn't be allowed near the internet while procrastinating.

I've seen the analogy made before, but there's a difference in both duration and degree. Feminism has a history going back for at least a century or so, under that explicit name. Do some feminists suck? God, absolutely. You won't hear me say one nice thing about trans-exclusive radfems, for instance. But viewed over

So then we should ban stripping? You're telling me that it's not OK to have strippers in a video game yet I can go to Portland OR and see a strip club on every corner? Huh?

This is the problem with using imprecise common vocabulary to study something "academically."

I mean, that's a perspective, but it's one I don't have a lot of respect for.

The fact that, say, lit crit or film crit or whatever works differently from STEM does not make it less valid. It is based on a different paradigm of knowing, yes, one built on argumentation rather than measurable data, because how the hell

...ugh, Christina Hoff Sommers. The woman who was so out of step with feminism that she had to create her own version which explicitly repudiated most of the tenets of mainstream feminism.

Needless to say, I am not a fan, and I think a number of her conclusions are...uh, not particularly well supported (especially in

Also thanks for showing me a well present and different point of view about the issue, since I started strongly disagreeing with you and finished able to accept and almost agree with most of the points.

Too annoying to ignore, truly sorry. Nothing you have said is praiseworthy enough to pat yourself on the back for how intelligent you think you sound, sorry. You kind of seem like someone that likes to hear themselves talk, actually..so I think you're in good company with Anita here.

Sorry, I'm fielding a lot of responses, so my response probably won't be at the level of nuance and depth that your comment deserves.

In regard to point 3, I will say that I find it odd that people treat Sarkeesian's criticisms as a zero-sum game. I mean, in a way, I guess they are; every developer who chooses to do

I seriously doubt these devs are changing anything out of fear. Call of Duty is still going to sell millions of copies despite the likely lack of any significant female characters. AC: U and Far Cry 4 will do just fine despite the controversy over lack of playable female characters. Seriously, the AAA industry is in

So it's cool to have a lengthy conversation about women's rights/representation, but if someone wants to include men's rights/representation suddenly you don't want to talk about it? I thought feminism was about equality...

The crowd was cheering for her the entire time - hardly a flustering atmosphere. Colbert was soft on her and I like Colbert.. disappointing.

If she wanted to be academic in nature she would take herself out of the research first of all, run a study with a random sampling of games with the goal being to record the actual number of instances of what she is fishing for, to all the games where it doesn't happen at all or the roles are even reversed OR you

Sure, once you bring Japan into the mix, things start to get interesting. Japan (or, well, at least parts of the industry in Japan) seems to embrace the idea of female fans more than a lot of the western game industry does.

Which isn't to say that Japan is some shining utopia when it comes to gender stuff, because...ha

I'd love to see that. I mean, part of what I like about Anita's work is that hopefully it'll inspire other people to do this sort of critique, analyzing things and breaking things down through a variety of different lenses. I mean, I know there's some writers already doing that, god bless 'em, but a lot of them are

I finished it with the highest possible rating on each level, yes, as well as going back and doing most of the challenges.

As I've explained in other posts, her point about Hitman is entirely valid, because there's more to a game than a "critical path" optimal playthrough. Part of the central appeal of Hitman is

At least you made some things clear, thanks.