Eh...it's not a "lot" of content, really; it's mostly very minor stuff, with minor XP or money bonuses. Plus, you run into a toaster in the very first area.
Also, I think the manual actually does give some indication, for what it's worth.
Eh...it's not a "lot" of content, really; it's mostly very minor stuff, with minor XP or money bonuses. Plus, you run into a toaster in the very first area.
Also, I think the manual actually does give some indication, for what it's worth.
It's kind of a running gag from the first game. Toasters essentially function as chests with weird, one-off items in them that often tie into minor side quests. You have to repair the toaster to get the item inside.
I agree wholeheartedly about the weapon crafting system in Dead Space 3. The core of Dead Space is horror, and (Phantasm sequels notwithstanding) cobbling together super-guns doesn't really mesh with that approach.
That said, I feel like even Dead Space 2 was missing something. Granted, it allowed the series to…
It sort of depends on the amount of content and what it retails at.
I could see it functioning as a sort of massive "stand alone expansion" if they sold it for less than retail standard.
To quote the protagonist from another well-loved Square-Enix game:
"I never asked for this."
I totally understand the business argument for why you'd go with an online free-to-play game over an open-world retail sequel. I'm just skeptical about how much it's going to appeal to people who were actually fans of the first…
Yeah, I'd totally forgotten about that feature until they mentioned it during the livestream. That's pretty remarkable, especially considering when it came out.
Eh...I think the 2014 Thief gets an unfair rap. It did some things poorly, of course; the story was dumb, the "point of no return" gating in some of the story levels was unnecessary, and the constant jimmying open windows or squeezing through gaps to disguise loading times got old pretty fast. The level design…
It's amazing to me how advanced that game was for its time.
Here's this game that came out a year after Doom, and it has leaning, an inventory system, non-linear exploration, and all kinds of other weird stuff.
(Yes, I know that Ultima Underworld was actually out two years earlier, but still.)
Is this one of those Alanis Morissette things? Because there's nothing especially "ironic" about it, given that they're two very different situations.
I have no particularly strong feelings about Oculus being bought by Facebook. That said, "running a Kickstarter and then selling to big-money investors once you've…
Eh...I think his point is somewhat off base.
Notch's complaint wasn't solely that Oculus had "sold out" to a bigger company; it was that, in his eyes, Oculus had misrepresented the goal of the initial kickstarter campaign. To him, it looked an awful lot like they were basically using the original kickstarter simply as…
In my experience from the beta, there really aren't useless skills.
Lock picking, for instance, not only allows you to get items you wouldn't otherwise, but it also offers additional paths and solutions in quests that sometimes let you bypass combat encounters altogether (or get a more advantageous position, like a…
Anita Sarkeesian's entire series on games is one huge, giant lie by omission.
Nope.
What she has shown is that context is irrelevant. Women should not be kidnapped, murdered, violated or own their sexuality in videogames, regardless of context.
Again, no.
She has not proposed any solution to these problems
Because that's…
Yeah, though he's still a narrative vampire that makes everyone around him less awesome simply by being present.
"Hey, Sinon seems like a pretty cool, capable character. Oh, no, wait, here comes Kirito. Time for her to start sobbing and relying on him to save her so he can show off how awesome he is again."
Then again,…
There's really no point in playing anyone but Kirito. His special power is that he sucks the agency and competence from any character in close proximity to him.
To be fair, if he didn't have that power, how ELSE could he be a badass loner who all the girls love in a black coat who's better than everyone else and can…
Except (to use the obvious example) those criticisms don't really hold water if applied to Sarkeesian's videos.
You say that you need to "explain why what you're critiquing is wrong", but...she does that. When she doesn't, it's because this stuff is basic feminism and cultural studies 101 stuff. She shouldn't have to…
Yeah, the second I saw that she and Breitbart.com were getting involved, I knew exactly what to expect.
"Just because youyou see no value or are offended by a peice of media or art does not mean that it is not legitimate or should be changed so you can enjoy it. Not everything is created to please everyone."
Nor does it mean that you are somehow required to refrain from being critical of it, which is pretty much all…
I don't disagree in principle.
However, I find that the "people have the right to create what they want" thing is often trotted out as a distraction, because in 99% of the cases where it's brought up (particularly lately), no one is actually proposing any sort of restrictions or censorship, they're merely expressing…
My work here is done.
Just for the record, calling Christina Sommers a "feminist" is...well, it's a bit of a stretch, really.
Certainly, that's what she calls herself, but she's basically built an entire career around tearing down feminists. She's essentially a low-rent Phyllis Schlafly.
EDIT: Essentially, she has established a niche for…