EmpressInYellow
EmpressInYellow
EmpressInYellow

Huh, interesting. It's possible I'm a little behind on that side of things (I'm more of an animator/modeler, with just enough lighting/technical artist stuff for generalist purposes). I was going off of stuff from former Pixar lighting TDs and the like who tended to use a combination of specifically-targeted lights

Hell, I'd say lighting is more important than resolution and polygons, once you reach a reasonable level of polygon density.

When I'm modeling something, it's always amazing to me how everything instantly looks about 1,000 times better as soon as I throw on a simple ambient occlusion shader.

You know, from what I've seen, most of them aren't so much "anti-religion" as "anti-shitty religious propaganda movie with a misplaced persecution complex".

In a way, I consider that a feature rather than a bug.

This season is all about who Clementine is and who she's becoming. If you deeply care about the various characters, then a lot of the decisions (such as whether to risk your life for them) become no-brainers.

The more interesting question is: what do you do when

What's that sound? Oh, right. It's the sound of the goalposts shifting.

The fact that you use the term "social justice warrior" makes it pretty clear how seriously the rest of this post should be taken, I think.

1. Not our business

This whole thing has certainly been instructive in exposing some of the shittier parts of the gaming community (as if we weren't already painfully aware of them).

From the vitriol directed at a female developer for stuff that is, frankly, no one else's business, to the allegations (based on nothing that anyone has

That's a fair point. Maybe it would have been more accurate for me to say that the app seems like an evolution of the CD idea presented in Space Alert.

You know...I actually have a bit of a soft spot for the 2008 Alone in the Dark.

Don't get me wrong; it was NOT a good game. Worse yet, it took the weird mythology of the series and made it markedly dumber.

But for all that, it had some ideas that were interesting and ambitious in theory, even if they were cumbersome in

Huh, that sounds a lot like Space Alert, only with an app instead of a CD. Makes sense for that sort of co-op playing against time dynamic.

Directly, sure, but my understanding is that he had a role in planning the entire series.

Of course, the same was true of Gargantia, and that was kind of a mixed bag, but...well, we can hope.

For its faults, though, I still think Terror in Resonance is, on the whole, a better -show- than SAO II. While I think you're correct about the tension thing, the animation quality is consistently high, and I think the psychology of the characters elevates the show beyond what it might otherwise be.

Let me preface this

Eh, it's a Urobuchi show, which to me means it's pretty much automatically worth checking out.

Depends on how they did it. There are a lot of adventure games that actually work extremely well on iOS.

Eh. It might be an overreaction, but it's still kind of a middle finger from Square-Enix to fans of the game on other platforms. "Hey, you liked the first game? Well, too bad."

The Call of Juarez pedigree is actually a good sign. While the original Call of Juarez was flawed, the other two (I'm not counting The Cartel, here) are some of the best western games ever made. Really, I can't think of many that are better, save RDR (and MAYBE Outlaws if you're feeling nostalgic).

For what it's worth, it mildly irritates me too, but I've kind of given up on that particular battle.

Sure, the buffet is all-you-can-eat, but the inevitable angioplasty costs extra.

That's how they get you.

In an alternative world, Watch Dogs is the story of an AI trying to learn to be human based only on what it's seen in countless video game narratives. It constructs a physical persona, "AIden", with the details arising from a distillation of what it's seen before in popular media.

So what you end up with is a