EmpressInYellow
EmpressInYellow
EmpressInYellow

I'm not really clear on what you think "critiques" are other than "telling them they're wrong". I mean, if I critique, say, a film's cinematography, I'm essentially saying that, in my opinion, they did it wrong. That's what critiques -are-.

And, you know, if AC:U were an isolated incident, that'd be one thing, but it's

Hah. I really like the new XCOM, but I do think that Xenonauts does a better job of capturing the feel of the old game than the new one does. It's more...simulation-y and less streamlined.

I kind of think of the new XCOM as "X-Com the Boardgame", and I don't mean that in a bad way. It just makes a lot of the

People criticize art all the time. It's how the system is -supposed- to work. If you don't like your work being criticized, don't release it for public consumption, and -certainly- don't sell it. It's that simple.

The fact that something was the "artist's vision" or was part of some artistic decision does not exempt it

It's weird how often I see people use "creative freedom" to actually mean "you are not allowed to question or criticize any of the artist's decisions." That's...entirely counter to the way art works and has worked for the overwhelming majority of human history.

Oh, please.

People criticize stories all the time. That's the system working as intended.

If you don't want people to criticize your art, don't release it for public consumption.

And I say that as an artist.

For that matter, let GOG.com actually sell the originals. There's a significant demand for them, and I can pretty much guarantee that a lot of people would be willing to pay $5-$10 for a GOG copy (with PDFs of the old manuals and whatnot) that would run on modern systems.

Isn't it -insane- how much things have changed in a relatively short time? We've got several high production value old-school CRPGs coming out within the space of a couple of years. We've got multiple big budget free-roaming space flight games on the way. Adventure games (which admittedly never quite went away) are

Hah! That pretty much has to happen, now.

"Confirmed for 2015", in the game industry, means very little. Things get pushed back all the time.

Look, all I'm saying is that I want to see more before I'll really even consider buying a console.

Yessssssss.

I still want to see more of Chris Avellone's Arcanum playthrough, but given how many different things he's been juggling (this, Wasteland 2, Torment), I can understand why that might have fallen by the wayside.

Eh...KotOR 2 wasn't entirely their fault, given how Lucasarts dicked them around by moving up the release date at the last possible minute.

NWN2, while it had some engine issues, was about 1000% better than NWN1 in terms of story.

A lot of people (myself included) will tell you that New Vegas is a better Fallout game

In an extremely early form that they were demoing to show attendees but not the internet audience, sure.

I mean, I'm not saying it doesn't exist. I'm just saying that what was shown at E3 was still a pretty early version.

That's a valid complaint, but at the same time, I'm not entirely sure how you -could- do an effective deconstruction without at least strongly aping a lot of the elements of the thing you're critiquing.

While I think Far Cry 3 was flawed and had some...-really- uncomfortable undertones, ultimately I think it was pretty

Oh, I didn't take offense or anything. I just think that, unless you define anecdote to mean "any singular piece of evidence", the quote still holds up, as data implies a certain degree of rigor, while anecdotes are generally A: volunteered (with all of the statistical bias that implies) and B: highly prone to, among

"I'm specifically against this whole lumping-together of instances, just to come up with "trend data". It's like lumping an art house film with pornography, then saying there's a trend in boobies in cinema. The reality is that the art house film may be entirely justified in its boobage, while the porn is porn, and sex

"Re: drugs, you do get propositioned just as often, if not more than, sex. "

I'd really need to see the numbers on that (not that I'm asking you to provide them), because I really don't believe it.

Looking in particular at the games she cited, I can think of very few of them that would qualify (and in the rare instances

Eh, not really, unless we're defining "anecdote" really, really broadly.

But that's also a semantic argument I'm not especially interested in having, when the core point is "Your personal experience, or the personal experience of you and your friends, does not invalidate an entire trend."

"Yes, I know it's meant to be rhetorical, but nothing gives me joy like providing a smart-ass answer to a question that you never expect a response from."

Okay.

"Well, you could blame the reality of our patriarchal culture for the fact that modern cities do have at least one sex shop or a strip club. "

Yeah, but it's

"A Hitman game, at least one Splinter Cell game. Just off the top of my head."

I haven't played all the Splinter Cell games, but I honestly don't remember the Hitman example, and I have played all of those. That said, it's been a while, so maybe?

Even if those are correct, though, are you sincerely going to try to argue

She actually addresses your criticism towards the end of the video. Men are just as killable as everyone else, but they are not typically -sexualized- like everyone else. Because they are not typically presented as sexual objects, they are not subject to the same intersection of "sexualization" and "violence" that