EmpressInYellow
EmpressInYellow
EmpressInYellow

Oh, sure. I'm not going to get upset at people for liking different things, or anything.

There are just a lot of places where the video feels pretty...dismissive, maybe? Also, I get frustrated when people act confused/complain about not being able to do certain things without having taken the time to look at the

Heh, after seeing how dismissive they are of the game, the Giant Bomb guys are dead to me. DEAD TO ME.

(Well, not really, but come on, guys. Take it for what it is.)

See, I kind of felt like the sequel took everything that was good about the story of the first game and did everything it could to undermine it.

I also just find the morality in Prototype a lot more interesting. inFamous is very "save the orphans or set them on fire". Prototype is...well, a lot more grey. No one is really a "good guy", least of all Alex Mercer, but as you discover more about the story, the overall picture becomes a lot muddier.

It's too bad

Reactivity.

The game reacts to the choices you make and the things you do more than pretty much any other game on the market.

In addition to providing different mechanical bonuses no matter which way you choose to play, even little decisions can play out in significantly different ways. How you approach a mission

Eh. It has its problems, but it also does some things better than anyone else on the market (include Bioware).

I feel like a lot of people went into it trying to play it like a third-person shooter, when it's really more akin to the original Deus Ex in terms of how combat works.

Hear, hear. That game was an abomination.

Wow, I couldn't disagree more. I vastly prefer Prototype to, say, inFamous. As power fantasies go, it's a lot more effective, and the story is a lot more interesting and nuanced (particularly if you take the time to fill out the "web of conspiracy" or whatever it was called).

Some of the physics implementations were hilarious.

"Stack crates in a world that apparently has no friction!"
"Open doors with an arm that apparently contains no bones, only to watch your gun fly through the air!"



This damn game.

I would have felt ripped off renting it from Redbox.

It had such potential. An RPG where you interact with the X-Men! You can create your own mutant avatar and customize their powers! Choose to aid the X-Men or the Brotherhood!

What we ultimately got was a lazy, half-baked brawler with tacked-on RPG lite

I have a weird affection for that game.

Don't get me wrong; it's a total trainwreck. But at least it was TRYING something interesting, you know? Plus, at times, it has a weird quirky charm, and its utter brokenness can result in some pretty funny outcomes.

Was there any more sinister geometry? Maybe a duplicitous prism? A sinister platonic solid?

And really, what is an apple but a smaller giant red sphere?

I'm told that, if you're just starting out, the best thing to do is often to get a second starter set if you can get one cheaply, along with a stand-alone X-Wing and TIE Fighter (for the unique pilots they include).

That way, you can have a decent force of 3 X-Wings against 5 TIEs before you start branching out.

I was really shocked at how good the system is. It's fast and elegant, but it manages to simulate the feel and tension of those Star Wars space dogfights fairly well.

Also, for pre-painted minis, the models look really good.

I just wish they weren't so expensive. $15 for a single TIE Fighter? Yikes.

Despite (or perhaps partially because of) the lack of of explicit supernatural elements so far, it's probably the best "weird fiction"/mythos show we've gotten in ages, if not ever.

If I were writing a "detectives stumble across a Hastur cult doing crazy stuff" story, Rust and Marty are probably pretty much exactly how

The issue is that it sells fine elsewhere; it just doesn't sell as well in Japan.

...I like the brief flash of "gel Mayuri" there in the trailer.

There's always room for Jello.

Also, I had no idea this was getting an official English release, but I'm totally onboard.

Kickstarter could still happen if they do a Mighty Number 9/Little Witch Academia thing and have a U.S. "branch" set up the campaign.

Yes, which is why I'm often intensely frustrated at how insular and short-sighted large parts of the Japanese game industry seems to be.

I'm not going to flame you for not liking VLR. That's totally a personal preference thing.

I do think, "I'm glad those other people aren't getting the conclusion to the story they love, because it has a chance of benefiting me at some point" is a slightly obnoxious position.