"Kids like dogs, right? Let's go with that."
It's weird. It feels less like Call of Duty and more like...Killzone by way of Far Cry: Blood Dragon.
"Kids like dogs, right? Let's go with that."
It's weird. It feels less like Call of Duty and more like...Killzone by way of Far Cry: Blood Dragon.
Oh my god. I just got to the reveal with him and...
Oh my god.
This is hilarious.
Oh, it is; I'm just not 100% sure yet whether or not it's deliberate.
I know, right?
And now, I am doing a stealth sequence where I control a dog with a GoPro attached to him.
I'm not sure what I'm playing.
I just started the single player in the copy I rented from Redbox, and...what the hell is happening?
First I'm in a disaster movie. Then I'm in "Gravity". Now I'm in "The Last of Us".
I...what?
D4 may be great, but the release date is almost certainly a ways off.
In terms of launch titles, Dead Rising 3 is the only full retail game I find all that interesting (though I didn't get to try enough of Ryse to really form an opinion). Lococycle was simple but fairly amusing.
It's still kind of unnecessary from a story or pacing perspective, though. The tension in that scene derives from trying to find Ellie. Introducing a combat encounter into things just muddies the water and makes the whole thing messy and unfocused.
Now, the guys showing up AFTER you've reunited with Ellie is another…
I don't think it's unfair to say that Naughty Dog's games, in particular, are going for a very "cinematic" experience. They're not movies, no, but I also don't think it's unreasonable to apply some of the same criticisms.
Granted, I think those problems tend to be more pronounced in the Uncharted games than they are in…
I think you and the author of the article are, on some level, talking about different kinds of games.
He's not calling for the removal of "run around the dungeon looking for treasure chest" stuff.
There are undoubtedly times when designers add rote mechanical tasks to a game even when those tasks harm the pacing or the…
Woah, woah. Wait a second.
SEGA? Failing to promote one of their games adequately?
Shocked, gambling, establishment, et cetera.
I'm not sure comments sections and their Facebook page really count as "promoting" something in any meaningful way.
I demand these monkeys team up with David Lynch for the most horrifying remake of "Every Which Way But Loose" imaginable.
Also, in my experience, Battlefield lends itself to more completely insane, over-the-top action movie moments. In CoD, a lot of it boils down to "this guy shot that guy"; in Battlefield, it's not uncommon to have someone in a jeep ramp off a hill over your head, crash into a tank, and explode, all while people are…
C'mon, guys, this is next-gen! I want full-blown soccer riots. Crowd dynamics, physics, destructable terrain, dynamically-spreading fire and debris...
Right, but that doesn't really address my point.
The drone strikes are controversial precisely BECAUSE of how easy they are. They're basically a license to kill.
When you have actual troops involved (and potentially coming back in body bags), that's an entirely DIFFERENT kind of controversy on top of the humanitarian…
Controversial, but largely among different groups.
Candy bar manufacturers thoroughly approve of this plan.
No, but at least in western countries, the involvement of actual live soldiers DOES make any military involvement more politically costly.
Which isn't to say that they still can't whip the public into a frenzy and justify it, but it's still harder than it is to just send in a few robots. Compare the American public's…
This is why I thought one of those earlier AC4 trailers was so weird. "For a brief, shining moment in history, some men were truly free", or something like that.
Where "shining moment in history" involves lots of theft, murder, rape, and disease, I guess.
They'd still have to make a case for return on investment (which -isn't- a sure thing), and that's assuming that potential investors wouldn't want to put in their 2 cents