EmpressInYellow
EmpressInYellow
EmpressInYellow

No, trust me: mis-gendering a trans person is offensive. Of course you have the freedom to do that, the same way you have the freedom to use racial slurs. That doesn't make it any less obnoxious.

(Seriously; ask pretty much any trans person ever.)

And crossdressers are not* the same thing as transgender people

*- except

Ah, okay, I see.

Well...while it's true that there are islands of refuge that aren't terrible for trans people, I think it's pretty safe to say that, in society at large, trans people get little to no respect. I mean...how many positive trans characters can you think of in the media?

The fact that Kotaku is ahead of the

Yeah, no.

Hah, thanks. You do what you can, you know?

"Let's try a fun game: Pretend this story was reversed, and a white male had made up a bunch of lies about a transgendered person, claiming they called him a honky, cracker, whatever. "

But that's the point. There is nothing that someone can call a straight white guy that's comparable to, say, racial slurs, or

Uh...what about his first two points, specifically, do you disagree with?

You know, it's unfortunate that this incident was different than initially reported and that the guy got blamed for saying things he actually didn't. That sucks.

"She", not "she/he".

That perfectly sums up my reaction. I'm normally good at picking out voices, but I haven't seen Macross Plus since becoming really familiar with Cranston, and...damn.

I can't imagine why people are uncomfortable with the idea of me playing god, moving them around like a puppet and making them do whatever I want.

...ahem.

I'm thinking about the animation principle of "squash and stretch", and now things just got weird.

It's not that you get to play the action parts; it's that the action parts stretch on for too long.

It's been ages since I've played Uncharted 2, but that one city you're in (the one where you have to jump from the collapsing hotel) has a part where you're essentially fighting an entire amphitheater of like...20+ guys.

Sort of, but there are times that the shooting is at odds with the storytelling and pacing.

Like...there's no problem with Uncharted using shooting as a primary mechanic. It's only an issue when there's just a whole lot of it thrown in clearly for the purposes of padding things out.

(There are actually specific

I'm pretty sure very few game creators have ever had to kill a bunch of guys to rescue their girlfriends, so I'm pretty sure it has nothing to do with their lives or experiences.

As for the girl rescuing the prince...no, there aren't a ton of historical examples. Then again, there are extremely few (if any) examples of

I'm an animator first and foremost.
People love when you draw or paint them.

...did your life actually manage to mimic a romantic comedy? That's pretty impressive.

Not to knock what Naughty Dog is doing (because I think their work is great), but until The Last of Us, their games were still reliant on long sections of combat filler to pad out the playing time. Combat is, so far as conflict in video games goes, pretty easy, so they fall back on that a lot.

That's something David

If you say so.

In my experience, "you should stop worrying about X and instead focus all your attention on this other subject" is rarely a productive line of argument, particularly when "worrying about X" takes the form of something as simple as...posting comments on an internet blog.

(It's also kind of presumptuous;

Hey, no problem, and likewise. I'm always pleased (and surprised!) when people are civil here.

Again, that's silly. It presumes that EVERYONE should be working on the same problem all the time, as if that's even possible or desirable.

Society is capable of addressing more than one issue at once.

Beyond that, not everyone is going to agree on what the "most urgent" issue is. Certainly, it's not women in video