ElDee
ElDee
ElDee

I played it and hated it. Though I'm constantly reminded by my friends that the only reason I hate the game is that I never got out of Midgar, because that's when the game really starts.

Rather than patiently try to explain any further, I'm going to just walk away now. Feel free to take this as an admission of defeat if you like.

No, they really are exactly the same. The implementation is different though, which is what appears to be tripping you up. Let's see if an analogy will help.

You're right, they're not basically the same thing. They're EXACTLY the same thing. It doesn't matter if the emulated server is hosted locally (meaning you connect to your own PC) or remotely (meaning you connect to another PC), it's still going to be the same software responding with the same data to imitate

Well of course they're hosted online, WoW in single player is basically worthless. It's still basically the same thing though, a server that doesn't require you to connect to Battle.net / Blizzard. The only difference is they want to run the server locally instead of out on the internet somewhere.

If people can cobble together a working server for World of Warcraft, they'll be able to do it for Diablo 3. Might take a while, but it'll be done.

Trick question: the answer is Mega Drive.

They're certainly experienced at taking what should be a lucrative license, spending a large amount of money to turn it into an MMO and then watching it die.

Err... no. Unless you're playing nothing but twin stick shooters, an asymmetrical layout makes much more sense.

Well... if you switch out the nVidia graphics for ATI, you could make a "more than meets the eyefinity" joke?

1. Not tried them, but I'd be amazed if they weren't all tested to work with the latest stable build of Ubuntu.

An MMO has either a subscription fee or an in-game store, providing a steady source of income. Even with a small amount of players, that income can still be enough to pay for the servers to be up.

When players think "it was all a dream" is a better ending than the one you came up with, you know something went wrong with your writing.

Now playing

No list of C64 music should be complete without mentioning the awesome Creatures 2: Torture Trouble.

Those 200,000 concurrent viewers set an all-time record for any eSports event outside of South Korea, so... yeah, it was a pretty big deal. And that was before League of Legends had launched in Korea and China. Last month's IPL4 in Las Vegas holds the new record with 346,000 concurrent viewers, but that event featured

Listen, you're a fan, I get it. But being a fan doesn't mean you have to take every opportunity to bash the competition and champion your favoured thing. Especially when you're wrong.

So... Valve put up a million dollars on a tournament for their beta game, tout it as the biggest prize ever and it's all because they love the DotA community. But Riot put up five million dollars over a series of tournaments, tout it as the biggest prize ever and it's all a desperate marketing ploy to get people to

If the champions were store exclusive, yes, that would be pay to win. But Riot have been very, very good about not selling in-game power for cash. Anything that has any effect on your ability to win the game can be bought with in game currency - and in the case of runes can ONLY be bought using in game currency.

Most MMOs that have an open landscape will look the same. If you want to have visually distinct zones without a load screen or a vast empty space between them, then this is the necessary sacrifice.

Well... you could change colours for your hair and clothes (and car), but like the video said that choice was basically which shade of brown you wanted your outfit to be.