Eclipse
Eclipse
Eclipse

yes weapons are not hitscans but it’s not that expensive to simulate them, or at least it shouldn’t be, there are lots of ways to optimize the load between players and server, making a client only calculate things in a certain range and so on. On top of the cpu\rendering issues they also have netcode that runs without

similar to your config but I have 32gbs, but it runs like dog shit on my girlfriend’s laptop, it may run ok on high end pcs but what’s on screen doesn’t really match performances, sometimes you get weird drops for no apparent reason, there are more demanding Battle Royale games like The Hunt out there, but at least

I had to read it at school, I’m italian and in italian classes we went through all three volumes while I appreciate it for the historical importance in our language and the sheer amount of references of mythology, past historical figures and political critique it’s very hard to follow without going through a ton of

Ok let me explain how I know it:
1) I’m a dev that works daily with UE4 and has submitted code on the engine ( https://twitter.com/B4DC0FFEE ), I check Epic changelists regularly and they recently improved a lot of stuff and added features that were clearly needed in Fortnite.

nor does PUBG co. Tencent has shares in both and that’s totally unrelated. and it’s a south korean company, not chinese

nope Square Enix owns the whole franchise (so all the Blood Omen and Soul Reaver games and anything related to the “nosgoth” world )

DLC is totally fine. the problem with loot boxes is that you don’t know what you’ll get and you can’t just buy whatever you want

it doesn’t matter that you don’t mind it, it’s a super shitty thing and you should just be able to buy what you want directly. If you don’t mind it... good for you I guess?

especially Paradiso, I mean.. I guess in the end of that one you would fight jesus and kill god

medieval italian poet descending to hell (dante) and virgil is roman.
greek mythology? that one is god of war

that doesn’t make sense, Fortnite actually is one of the biggest reasons on why PUBG can now use a lot of ue4 optimizations for big open world games.
PUBG uses code that was written for Fortnite, not the other way around

somehow I highly doubt it’s “heavily modified”. Also PUGB is full of store assets so definitely not the best game to put against asset flips...

nah it’s still kind of shit

I’ll truly miss his snarky commentary of E3 this year, great guy.

oh god shut up, just enjoy your game

so you either have some arcane movements that don’t really match with the game or shitty QTEs, Cage really do hate videogames

one very cool feature that Mixer has over Twitch is that is that the streaming happens A LOT faster. While on Twitch the lag between the streamer reading the chat and responding to the users can be of several seconds it’s pretty much realtime on Mixer, that means that it’s easier to interact with the streamers. Some

it definitely happens, I know for personal experience a publisher that screwed more than a developer in the past by leveraging contract loopholes and doing other shitty stuff *cough* slitherine *cough*

I think I’ll give it a go, in xcom 2 you can’t always play like that, you have the turn limit (for better or worse) so you need to be more aggressive and use your abilities better, the first one was just move and overwatch

SteamSpy is incredibly important for developers both to check market trends and compare stuff, search for funding (as the article mentioned) and even to check that the publisher is not scamming them sometimes.