this is a GREAT news. Glad to see valve trying to finally tackle the keys problem. Not able to stockpile is crap, sure, but it’s also a needed change to fight scummy resellers. Both as gamer and as developer I really welcome this
this is a GREAT news. Glad to see valve trying to finally tackle the keys problem. Not able to stockpile is crap, sure, but it’s also a needed change to fight scummy resellers. Both as gamer and as developer I really welcome this
Wow, this is fucking bullshit. There’s no way in the world Bethesda would win a lawsuit (especially because they did the same with Scrolls), but I guess those guys cannot risk
looks great, what’s that?
nope, I’m mostly talking about their AAA titles, Child of Light was truly refreshing. Solid game, even if jrpgs combat systems tend to get me bored pretty quickly
if you really want to know it, things WERE moving faster. The big leap was 3d hardware acceleration. If you think NOLF 1 looks bad, think about Half-Life 1 and Quake 2 released just a year and a year and half before. Those games still fully supported software rendering. We had a similar leap, but not even as big, when…
It’s a Ubisoft game, it will hold your hand and tell what to do until the very fucking end
heh, could be worse: my whole goddamn ps4 slim broke down and now just freezes completely every few seconds. I don’t know how many hours into different games I’ve probably lost.
bwhahahaha! *runs away*
even Doom did that :) Quake used BSP trees to optimize that search, but it’s something a little bit different from frustrum culling, they are both needed.
New games use hardware techniques and don’t directly sort geometry on the cpu
thanks! :) I’m a dev as well, I think articles like this are a GREAT way to showcase a little bit of tech without going too much into technical babble. Just like science sites do. As long as the information is correct I really don’t care if it’s simplified
yes they are, the camera one is called frustum culling, the 2d billboards that simulate 3d models are called imposters, and they are part of the “LOD” (Level of Detail) chain that game models often have. That works by switching between several models with less and less detail as they go further away from the camera,…
shhhh, don’t remind him of that, he gets emotional
guys, storage wars is fake.
nice list, but if you have a HOTAS controller, get Vector 36, it’s rough but awesome: http://store.steampowered.com/app/346460/
I still don’t think you get it. How is this game satire? You can say something like Hatoful Boyfriend is a satire of japanese visual novels. You could say Goat Simulator is a satire of open world games, but this one is... an old school platform game.
yup, it’s a korean company
no no, they just looked like MY ass
there are many games that are now not playable at all, be them mmo failures or weird online experiments, it’s kind of sad.
The ones I can think of: Disney Infinity, Darkspore, Hellgate London, Tabula Rasa
ps3 and xbox360 both looked like ass
meanwhile recently out or arriving on PS Vita:
- Super Robot Wars V
- Zero Escape: The Nonary Games
- Ys Origins
- Tokyo Xanadu
- Akiba’s Beat
- Ys VIII: Lacrimosa of Dana
- Valkyria Revolution
- Danganronpa V3: Killing Harmony