honestly, glory kills probably went on Doom 4 from Brutal Doom, not from DNF
honestly, glory kills probably went on Doom 4 from Brutal Doom, not from DNF
Wow, you totally sold me Duke Nukem 5 with your pitch!
The Doctor Who Cloned Me was great. And in the end I think DNF was still a lot of fun, it had very slow and tedious moments, it lacked the great design of DN3D, but was big dumb fun (with few lackluster ideas like weapon limit and ego bar), something that in that…
you are making a bunch of stuff up, I agree with Doc here, healthbars just feel wrong, (and damage numbers too). You don’t want to have the enemy flying off if he’s not dead, but at least a good impact animation and lots of blood. Doom 4 is a perfect example of this, even Quake 1 works better than the average modern…
Quake IS the best fps ever. Quake 1 I mean. Weirdly now followed by Doom 4.
Yes, that's why it's not going to happen, that edition is pretty much dead
Halo enemies are still generic looking (being “generic” is not inherently bad), because they are still supposed to be an army. The overall design is great, but is done thinking about them as units in an army and cannot be done otherwise when you shoot hundreds of them
in history people fought to be able to say something freely, and kept saying it even at their life’s stake.
And those youtubers need to be paid for every single video about political opinion to express it?
(and those same opinions are in hundreds of other videos from normal people that just take few moments from the…
in this case more like de facto != total bullshit
you missed first person Breakout:
is it going to be released on PC as well? (Also pleasepleaseplease add support for the Oculus Rift >__< )
of course if you have that kind of system it’s fine, but for a game like Mordor, that’s a core feature. Not every game, not even a triple-A title can afford or need something like that, that’s why you mostly end up with enemies wearing some sort of helmet or mask in fps, at least if they are humans. If you have…
sure, I totally agree with you, silhouettes are very, very important. But honestly I think pretty much every game has generic enemies, or at least enemies that fall into some sort of category, but I don’t see that as a bad thing! as long as they look good I’m ok in having the bulky and slow one with probably a minigun…
uh? no I’m a gameplay programmer on Gears 4
I’m not saying generic as “dude with a gun”, but needs to work to have 2-3 of them on screen at once without feeling weird. For example if you have an enemy with a huge scar on the face, how do you explain that every single one of them has that exact scar?
(I’m working on Gears 4 btw)
I think it’s too cartoony and goofy, and looks like a hundred other monsters. I hate it, by far the worst looking enemy in the game. It’s not even that “cyber”, he only has a bionic arm pretty much. Very weak design. the imps on the other hand are awesome, I really like what they did with those. I like the new…
enemies NEED to be somewhat generic. They are an army. You cannot have Roadhog as enemy on a fps. I agree that games often use the same long range/melee/slow with minigun guy kind of enemy and they could definitely do more, but they cannot all look like a very specific character with tattoos and stuff. (and besides,…
keep on dreamin
not really that much when you think that for example Croteam did both the Serious Sam games and The Talos Principle
I’m sorry for you but I’m not jealous. I’m a creative doing what I love to do as my daily job, I live making videogames.
I’m just bewildered by how of the world and stupid some of them are.