EagleDelta1
EagleDelta1
EagleDelta1

The fact that it is running in the kernel and isn’t a hardware driver or an OS level piece of software is probably triggering AV software. This is bad. Anything that runs in the kernel doesn’t just have to be trusted, but also secure.... which never reaches 100% as there are always bugs and/or vulnerabilities.... not

I think it is important to note that PCGamer, PCGamesN, and others have reported from interviews that there will be a simultaneous PC release, though I could be misreading that. But, either way, according to the developer there will be a PC release regardless.

It’s probably good to note that the Developer, Aspyr, has ported both KOTOR games to other platforms, so they’ve worked on the game/story before. This just may be that they don’t have the capital to do a full-scale AAA level remake on their own as they are a smaller studio

I think Take Two has an uphill battle to fight. If CNCNet, OpenRA, OpenMW, Zdoom, GemRB, and others didn’t exist (and, in the case of CnCNet & OpenRA, have support from EA to do so), then maybe it would be more clear cut. That said, Licensing requirements and Copyright protections don’t generally prevent reverse

And while I know people love to tout that the Constitution can be changed, it requires enough State Legislatures to approve an Amendment before it can be ratified. All Congress can do it propose an Amendment.

Ok, as much as I see the writing on the wall with Activision Blizzard, it’s important to note that the US legal system requires that someone/an entity be tried before they are actually considered caught.

Now if only our police could catch on to that fact.

The argument is that the State and A/B are in disagreement over

A lot of this depends on personal taste. Unfortunately, most AAA games are not the Doom’s, SoTN, or FFVIIs. Instead it’s Assassin’s Creed, Call of Duty, FIFA’s and other yearly releases that do little to actually innovate and just repeat the same formula with slightly different characters.

I’ll take a Nintendo game any

This. I prefer working for smaller/med sized tech companies, but I can definitely say, if nothing else, that the pay in tech is much better than in gamedev. The perks/benefits are better if you work for a company that prioritizes their employees. Which can make it hard to get Software/Tech/IT Engineers in tech on

I feel like the big benefits something like the Steam Deck will have is two-fold:

1. The fact that any USB-C PC Dock can work to Dock it to a TV or KB/M + Monitor helps to solve potential issues with the control schemes some people may be worried about and it’s at a price point and portability that makes it suitable

It has two, they are marked L4, L5, R4, and R5 IIRC from what I saw.

I’d guess the dock is largely just a USB-C dock and just passes power, video, and USB through. Steam’s controller API, and SteamOS itself, already have support for all the major controllers. (IIRC the PS5 controller driver was mainlined into the Linux kernel shortly after the PS5 launched)

Jonathan Blow is a really smart developer, but he’s got some issues when it comes to his ego. I’ve seen him trying to put down other developers (software devs, not just gamedevs) on twitter just for disagreeing with him.

All games have one job to do and that is to entertain.

Many of the people building these tools don’t do it for the reasons you list.

Not sure how well that would work either. A simple bug in the console itself could be used to monitor traffic for the encryption key(s) and install that onto the router or other network device to decrypt and re-encrypt traffic on the fly. Not to mention how important latency is for gaming, that’s almost a non-starter.

The reality here is, in addition to being an arms race, is that as long as the cheaters/players have physical control of their hardware, they can either add (via purchase, install, etc) or make their own mods, kernel modifications, etc that circumvent or trick Anti-cheat software. All the while causing AC makers to

I’m in no hurry for Nintendo to roll out a new console that’s “required” to play new games.

Mod licensing confuses me anyway. Since most mods are using the assets from the core game (obviously not all are), then modders don’t have any copyright or licensing rights to the assets, even if they are modded. Additionally, many modern games put limits on the kinds of licenses modders can use with their mod code or

Or the user is too lazy to configure the discoverability tools.

It’s quite a bit finnicky. Steam is the only thing I can get to consistently recognize it and that’s probably because their controller API is specifically designed to recognize Switch, PS4/5, and Xbox controllers..... assuming you’ve turned that detection on (By default I think only XBox or Generic compatibility is

It’s quite a bit finnicky. Steam is the only thing I can get to consistently recognize it and that’s probably