EagleDelta1
EagleDelta1
EagleDelta1

All games have one job to do and that is to entertain.

Many of the people building these tools don’t do it for the reasons you list.

Not sure how well that would work either. A simple bug in the console itself could be used to monitor traffic for the encryption key(s) and install that onto the router or other network device to decrypt and re-encrypt traffic on the fly. Not to mention how important latency is for gaming, that’s almost a non-starter.

The reality here is, in addition to being an arms race, is that as long as the cheaters/players have physical control of their hardware, they can either add (via purchase, install, etc) or make their own mods, kernel modifications, etc that circumvent or trick Anti-cheat software. All the while causing AC makers to

I’m in no hurry for Nintendo to roll out a new console that’s “required” to play new games.

Mod licensing confuses me anyway. Since most mods are using the assets from the core game (obviously not all are), then modders don’t have any copyright or licensing rights to the assets, even if they are modded. Additionally, many modern games put limits on the kinds of licenses modders can use with their mod code or

Or the user is too lazy to configure the discoverability tools.

It’s quite a bit finnicky. Steam is the only thing I can get to consistently recognize it and that’s probably because their controller API is specifically designed to recognize Switch, PS4/5, and Xbox controllers..... assuming you’ve turned that detection on (By default I think only XBox or Generic compatibility is

It’s quite a bit finnicky. Steam is the only thing I can get to consistently recognize it and that’s probably

The 8BitDo SN30 Pro + controller is probably my favorite right now. Not only can I use it on my switch AND it looks like a SNES and PS2 controller had a baby, but it also can be used as a generic XInput controller on my PC, a controller for MacOS, or a DInput controller for my Android phone.

The 8BitDo SN30 Pro + controller is probably my favorite right now. Not only can I use it on my switch AND it looks

DLSS is in the Linux driver, but it currently only works for Native Linux applications. As you mentioned, the drivers are necessarily different. This change is to allow Windows games running in WINE/Proton to utilize the Linux Driver’s DLSS features. This is, more or less, what WINE is doing for Windows APIs and

That depends on what you like. I use Linux for more than just the terminal. Outside of certain games, there’s very little I need that doesn’t run on Linux and since much of my work is specifically developing for cloud solutions that run on Linux, it’s always been easier for me to just use Linux. WSL2 is cool, but it

Clear up a couple things:

While the Secret of Mana remake didn’t look great, the Trials of Mana remake is amazing in 3D (and is much more satisfying to play, despite how good the original was). It just kind of depends on the implementation. 

Why is this such a stickler? Is it just because the games on Steam are synonymous with “Windows”??

Almost every console, aside from the Xbox, is either UNIX or Linux based, as are most of the Game Streaming services (Stadia and Luna I believe require devs to build for Linux and Vulkan. Stadia definitely does.)

It also really depends on the configs. The Torchlight II devs built an “official” Steam Controller config for TLII and it worked really, really well. There is a lot of functionality that many people don’t use with the Steam controller that can be useful for games like this.

Such as turning the left touchpad into haptic

Because they aren’t targeting PC players that are stuck in their ways of using only a desktop with a high end KB/M for control. Just look at the Steam Hardware survey and you’ll find that most users of Steam are on the mid-to-lower end of the hardware spectrum (There are 3-4 times more 768p users as there are 4K

I used to hate it for games like FPS and 3rd person games. Been using it a lot for Hellpoint and it works really well. The way the right touchpad works as a cross between a mouse and trackball makes it great for camera movement.

This is why I’ve seen more and more content creators either record ads directly into their videos from sponsors or lock some content behind patreon and other sources of compensation outside of Twitch/YouTube.

Steam is currently a monopoly because they have done the best (Quick reminder that, in the US anyway, being a monopoly is not illegal, just using that power to prevent competition is what’s illegal).

I’m watching this keyboard with great interest:

I’m watching this keyboard with great interest: