EagleDelta1
EagleDelta1
EagleDelta1

I love the Divinity series in general. Dragon Commander was a little difficult to get into, but it was still fun.... just not quite as fun as the other 5 games.

Even with unionization, there are still people who need jobs and the same thing that happened to my father-in-law at Kellogg could happen here: Game industry refuses to hire unionized employees and pushes the unionized ones out and when they strike, close the office.

I recognize that for certain things I won’t have a choice, I.E. Food, Gas, Services required by my job, but gaming is fully optional for people. One of the few places in the economy where the consumers could have almost full choice.

Serious question - If we as a gaming community are serious about fighting the horrible way companies like Activision treat their employees, shouldn’t we not spend our money on games they develop or publish?

Except when your employer of 30 years decides it doesn’t want to negotiate anymore and starts pushing union employees to retire and only hiring non-unionized employees. (Or an employer fires you for trying to start a union while working for them - I’ve seen it happen).

To be fair, they’ve been talking about the “New User Experience” for well over a year now

Big overhauls like this tend to take a lot of time. I’m working on a team at a tech company still in the process of overhauling our web platform for customers. We have to do this with as little impact to existing customers as possible and as such that means we spend a lot of time writing code that allows both the old

Be curious how developers take to this, they stated that the backend of Stadia is Linux + Vulkan. Many devs are still tied at the hip to Windows + DirectX

The standard Steam Link (if you can find one) or a Raspberry Pi 3 + the Steam Link app.

And this is one of the reasons that my main OS is Ubuntu-based AND what I do have windows 10 for (A single game that doesn’t work in Linux natively or with SteamPlay) is completely on an SSD.

Video games are software and the way software is “released” has significantly changed in recent years. While there are largely still “releases” to launch a new product (or new major version of software), they have largely moved to continuous development, integration, and deployment (in some cases).

NCSoft is a shitty company, and no one should ever work with them, period.

This isn’t a choice being given to ArenaNet, but rather handed down to the them from NCSoft. My understanding is that NCSoft will tell them who goes and ArenaNet will have little choice in the matter.

Sadly seems all to common among some groups of gamedevs. See the comment I posted here referencing a tweet about the issue: https://kotaku.com/1832651329

Seems to be quite common among GameDevs (not necessarily a majority) to not use Version Control with their source. Learned about this from GameDev/Game Porter Ethan Lee on twitter a few weeks ago:

That doesn’t mean that all parts of the company are subject to continue spending company money if they aren’t bringing it in. I could see IF (and to me it’s a BIG “if”) a subsidiary was actually costing Activision money in their division (or, more specifically, repeatedly failing to bring in money), then there’s cause

  • Steam is not a monopoly. They are the Market Leader, but not a Monopoly. Monopolies try and prevent competition, Valve on the other hand keeps creating new tools that they are allowing Devs to use that don’t have their games on Steam. Features such as SteamNetworkingSockets, SteamPlay, SteamController API,

I know some may think this is trivial, but since I know a few people that are “held back” from using Ubuntu/Linux Mint/etc due to Adobe, I figured I’d point out witch apps on this list have Linux versions as well:

I think FFXV is her most meh.