DremainMoore
DrewDrawMoore
DremainMoore

I never felt a strong Disney influence in this series. It seemed like FF with some random Disney characters and movie-themed worlds thrown in. I don't think they were successful combining the series.

I will be wearing pink and white, myself. I'll be doing daily cleanings, as well.

I agree and was just about to say that. It would be great if they could map your facial features to a 3-D mesh so you could do more than nod.

Great picture! I think it encapsulates why writers who want to critique it end up going deeper and deeper into a neverending cycle of trying to identify what they should identify as the core problem.

'No' was supposed to mean 'Know'. Oops.

To be honest, most radical feminists don't really no anything about the feminist movement. The early feminists and the foremothers of the movement wanted equality between people and a result of that would be equality between the sexes; not necessarily to have a ladies table at ye olde boys club. Most "feminists"

You know: I agree with you. What I liked about "Dark Souls" is that the combat feels weighty. Because of this additional weight to the feel of movements, strategy naturally results because while death comes quickly, you might feel the existential horror of seeing it right before the death blow hits.

I like Elder Scrolls, but I don't like nor have time for MMOs. I'd prefer a multiplayer Elder Scrolls game.

I like it, too. It sounds so friendly and welcoming, even though it belongs to a soul-less corporate entity.

Because as technology advances, it should pave the way to players being able to do more with the interactive experiences that the technology enables. Not just shoot, take cover and/or jump. This increased range of actions should make your experience more exciting. In the case of a shooter, it could be as simple as

Recommended just in case a designer in need of a writer is browsing this article :).

Perhaps the issue is that more writers aren't getting involved in the leadership positions of game development and as a result of not being associated with the project until hired, they are not allowed to marry their brand of creativity with technical achievement. Many indie game developers, for example, have basic

That's a pretty bad summary. LOL. She is saying that the focus of most game developers is not to get the player emotionally invested. Part of the critique involves her dissatisfaction with how the medium has evolved which other game developers, not just writers, have mentioned. It's interesting because her issue seems

I am usually sensitive to unrealistic body proportions and her breasts don't look huge to me. Breasts take many different shapes and sizes - from the view we see, they look proportional to her waist & hips.

I would like to join said club. I'm actually in the process of learning game maker to create a few games solidly based around the idea that grit and realism doesn't have to be punishing and can add to the experience. One of the ideas was a game where you control a group of characters in a horror movie; no life bar -

I avoided that problem by having a party full of black and white wizards. Magic FTW

This x2.

As a 6'4 tall guy with long limbs, I would have to say his legs aren't too long - they look like he is a taller character. I used to think my arms were odd because they hit a little bit below the middle of my thigh when I stand up but I realized (thanks to "From Scrawny to Brawny") that this is a usual concern for my

I liked the card game and did enjoy the romantic-oriented plot of the game, but I have to agree that this game had a lot of untapped potential. There was a whole cast of characters that went woefully undeveloped and only existed to comment on Squall and Rinoa's relationship plus to provide different color and clothing

"And what little story appears is nothing but useless, agonizing suspense coupled with low stakes and little payoff."