DreamSequence
Bitcoon
DreamSequence

If you're talking about emulators, the best device ever for that is the Xperia Play smartphone. It'll do anything aside from N64/PS1 and with its button pad it replicates the controls perfectly. It also does so without jailbreaking or rather shady/hacky stuff like that. ;)

Ports, too, I guess. (to their credit, they have a few good games that are original for the platform but the vast majority that are actually worth playing are ports and casual games.)

Basically, yeah. Anything the iPad can do, a laptop can likely do... better.

If you max all the specs on a Macbook Pro, doesn't it come out to somewhere around $8000? It was at least $5000. That might have been the desktop Mac, actually. In any case, the cost for most of the parts was 2-3 times as expensive as you could get from another company.

But Apple releases better technology all the time and they don't give a damn about gaming.

What's so bad about it?

It's kind of true. I mean, who hasn't played a game and had a dozen ideas for how to improve it? What gamer hasn't come up with at least one really awesome game idea that they would absolutely love to see? I can usually come up with solid ideas for games that would be pretty awesome just on a whim.

Hey.

Dragon Age really isn't as good on controller as it is with M+K.

Windows 8 is basically a re-imagining of most of the Windows interface. There's still Windows 7 explorer in there, but basically now Explorer is a program within the more touch-friendly interface called Metro. So Windows is pushing for a more all-around, single interface for all devices and a focus on bringing apps

Well, FMVs I can understand not including. In fact, I'd have to wonder who made that decision if they DID actually make them for every "world" in the game. It takes a little time and effort to build a new set of backdrops and a few pictures to pan across. It takes conceptualizing, storyboarding, plenty of hand-drawn

The Wii's library is 90% exclusives.

Ugh, that area.

I really want to see a heart-wrenching story tied to it, though. Epic Mickey pretty much dropped the ball on the ending. While they had all the room in the world to kill off a character or two because of Mickey's (the player's) bad choices, they decided to make everything work out great in the end and have everyone

How big IS Angry Birds? I feel like I've downloaded much bigger games using 3G before. I don't usually even have Wifi on because my home wifi is actually WORSE than 3G yet the phone uses wifi by default if it's available...

He has a great series of videos he does for the Escapist called "Jimquisition" where he puts on the persona of a self-absorbed jerk (annoying at first but it grows on you, and it really makes the series work) and lays down some usually fairly insightful opinions about current topics of gaming discussion. I don't

I'm glad they're finally bumping up the quality of the presentation.

If Egoraptor parodied this game, what would he call it?

Mostly I see a lot of places where they could improve, and I always see them talking up their usual incremental improvements as game-changers. Yes the screens are nice, but they're only another notch or two up from the best of whatever else is out there. And higher screen resolution isn't unheard of, and it doesn't

Yeah it doesn't make sense to me. The main thing that gets me is, if the game wasn't made to work on the Retina display, it would look exactly like this. Yet this is supposedly a screenshot from the game AFTER they implemented iPad 3 support. 2D assets and 3D rendering are both still rendering at non-Retina resolution.