Dr_Gerbz
Dr_Gerbz
Dr_Gerbz

I feel the same way. Titanfall feels like CoD with mechs and I really hate CoD or any other FPS that the only thing u do is shooting.

No, I can't get behind this one. As a shooter, Bioshock Infinite wasn't good. It was a nice acceptance, but I really can't get behind Bioshock Infinite getting the Best Shooter award.

You're not playing a super-scientist/mechanic/warrior, you're the last shlub left alive on the ship. Chances are you were the janitor or some such.

Iraqis seem to think they're the bomb.

Wait wait wait that sounds fucking fantastic, I must know more.

So verb. Much grammar. good word. wow.

Well that franchise is doomed.

Chatting on the comments page on the Kickstarter reveals much behind their thinking :P But the developers basically answered any questions you want to pose really quick. So you ask how they plan to do ship combat, they tell you :D Nothing is finalized as of yet of course, but they are certainly willing to share what

Gunchucks, fucking GUNCHUCKS!

Ship battles you directly control how the ship flies and attacks. However as time goes on (or if you join a co-op game) you will have a fleet (yes a freaking fleet) at your command so you will be able to issue fleet commands and direct your own ship in combat

I don't even understand what this is about. Seriously, I don't get it. Like, at a fundamental level, I have no comprehension of what this article's subject is.

There are worse reactions to be had.

This is ridiculous. Someone needs to take this concept for a game and build it from the ground up. Make an engine that's made to handle hundreds of zombies at a time; something that can handle the animations required for a zombie to actually try to bite you instead of just swatting at you. Something that can make

"What am I doing in a video game?"

I had a 360 that had the RROD.

Why do you guys insist on using so many gifs for everything? It's really inconvenient for anyone with a slow connection, or using a mobile browser.

That would probably be more trouble than it's worth. For a couple reasons: first, they're already used to working on previous gen games and porting to x86. Porting the other direction is doable but they're not as used to it. People can do it (CD Projekt being a notable dev for that), but it's not as widely done and

Don't give them any ideas.

They probably did market testing and discovered most people weren't pronouncing it properly.
We do exist in a generation of idiocy, after all.