Dr-Hazo
Dr.Hazo
Dr-Hazo

If there's any "must watch" this season, it's Attack on Titan and maybe Gargantia.

I dropped red data girl at episode 2, the characters were all annoying, they all talked the same thing for 2 whole episodes, it's like they were in a perpetual crepuscular state, particulary the father of the boy, and i just dislike

I think he may be right. It isn't finished so it all depends on the ending, if fantastic, the series will go down as one of the best, if mediocre or bad, well, the journey is pretty good but the series won't be one of the best. I'm looking forward to see if the anime gives it an original ending or ends in "to be

I'd like more academic discussion of games, but my problem with it is that people just look at the narrative sense, i think a game without narrative can and should be intellectually discussed in terms of gameplay.
Think of tetris, it doesn't have a great and deep history, but it's been a great game for ages, so a let's

Actually, most anime have shallow female characters, i was thinking of non-archetypical characters and i can only think of male ones, females are always one-dimensional, even in more "artsy" anime, females just have one personality trait that defines them, think on animes like evangelion... maybe saber from

You are absolutely right, the prevalence of brain drugs is simply too high, this is because people are ergonomic, they will always look for the effortless way of doing things, taking a pill to get rid of something is faster and easier than say... try to change an habit. If you're fat and i give you 2 options, take a

I think this series is much more straightforward than evangelion. I read the manga already (after seeing the first chapter) and it's like Lost but without dissapointment.

This for me is the official version.

You're looking at "mental ilness" wrong, they are not like regular ilnesses, a mental syndrome is descriptive, that means that is not the syndrome that causes the behavior, but is just a description of the behavior. If you are sad all the time, don't want to leave you bed, brealy eat and constantly think that you are

Whatever do you mean positive reinforcemente doesn't work? if you positively reinforce a child behaviour, then that behaviour ocurrence rate is gonna go up, it does work.

i can't be making a strawman cause i'm not referencing your agument at all, i just explained mine.

You're making one hell of a strawman, but look, my argument is more like "this thing seems like it has something to say and it says to me that it has something to say, but i don't understand it, and instead of feeling dumb because people tell me that is too deep for me (what you did almost), i'll assume that the

I know a lot of people really like bakemonogatari but when i saw it i thougth the story wasn't that good, it was kind of simple really, the guy helps the girls one by one, so the anime centers on the characters, right?, but the characters are...boring, bland, they talk a lot, they have these...terrible long

Have you watched Full Metal Alchemist:Brotherhood? S;G is good, but i wouldn't call it the best anime of recent years because FMA:B is by a long shot, it's the anime i would recommend to anyone even if they don't like anime in particular.

Bakemonogatari is 100% fanservice, i wouldn't recommend it, i think is pretty bad.

I agree, i was expecting it to pick up speed in the second half, but things didn't happen until the very last few episodes, making the 20 first episodes really really dull. The characters weren't even that enjoyable.

If you want the story, play from the first game, then the expansion, then 2, if only to experience a little gaming history, like watching a classic movie. If you want to play multiplayer, you can just play 2. The good thing about rts is that you can play with diferent mindsets, you can play casually at low levels with

It means that you take advantage of the metagame by knowing it. If the meta says that samus is weak, then nobody uses her, if nobody uses her then people haven't played against her much, or against a very good samus, so you practice a good samus and win because they can't play against a good samus, things like that.

Life is a skinner box, some people want to believe that only games like world of warcraft work like this but every game, not only video games, work with an operant conditioning mechanism, in tandem with a classical conditioning one. What we like, what we find "fun", is determined by our history of learning, and the

I talk about this with my friends regarding liking Sword Art Online. The thing is that most people will equal liking something with that something being good, and will argue in that level about why that something is good ("is good because i/some peope/a lot of people like it), but to see if something is good i think

I agree with this, what killed AC3 for me were the cities, they looked alike, small, no big buildings, boring, nothing like Venice from AC2, or Acre from 1, i really liked that one. I may be mistaken but i think they didn't really talked about this in all the AC3 articles on kotaku.

Imo it's not so different from any other competitive online game, i remember getting yelled at and called names since the days i played ragnarok online like 9 years ago, maybe i'm just used to it.