I perhaps can understand your frustration on the first few points, but the trailer was in-engine, not CGI.
I perhaps can understand your frustration on the first few points, but the trailer was in-engine, not CGI.
Infinite is absolutely coming to the PC.
That’s some major news as we gear up for the next generation in a few years! People lamenting the inevitable tragedy of these moves sound a little pessimistic, but honestly their fears might not be unreasonable. We’ll see where we are in about seven, eight years.
I mean, yeah, for whatever “reworked” means. (It probably means they’re scrapping the core design ideas of the formerly linear, narrative-centric game and salvaging any other tech, art, and ideas for use in a future game with a model deemed more sustainable and less risky by EA.)
No one ever knows what the fuck I’m talking about when I say that.
Haha, “understand... Kingdom Hearts”, hahahaha.
That whole section was excruciating. I am honestly shocked that they thought that would go over well.
They were different projects. This one was already in development. One wasn’t working out. Jason wrote about the development of that game last year.
Hey, remember when we saw like five fucking seconds of Visceral’s Amy Hennig Star Wars game and that was it before it was cancelled? We just got even less than that, haha.
Hey, that actually was a solid showing considering the slightly tepid reaction to the first game! And I wasn’t expecting the shadow drop!
Game of the press conference. Need to see more of it still, but that honest introductory speech and the sweet trailer fully won me over.
Hey, fuck Battlefield and Respawn’s Star Wars game. Give me more fucking Unravel Two and Sea of Solitude. Damn.
They oooohhhed.
Respawn’s Star Wars game is my wishful-thinking pick of the press conference.
The PixelJunk games are so fucking good. PixelJunk Monsters is still probably one of my most played Vita games ever. Still trying to perfect every one of those damn levels!
I’ll echo the Fahrenheit: Indigo Prophecy vibes people are getting. I’m also picking up a hint of Silent Hill in there. I actually really dig it!
Nope! The company he founded has released five games, all of which Tim was designer and director on. He also worked in Japan, during which he worked for multiple developers, including Grasshopper Manufacture as a designer. He did some writing/design stuff for Zynga. There’s even some other game design stuff he’s done…
Hey! I’m talking home consoles over here, ya jerk. ;)