DominicSnyder
Dominic Snyder
DominicSnyder

What the fuck. I wanna eat this picture.

Without addressing the other points, because you’re just repeating all of your previous arguments now and I would have to just repeat mine–this is already a pointless circle–I’ll say this:

Well, the reason, to make the console more attractive than the competition, certainly remains the same. However, how excusable each practice is is dramatically different. With one, if it’s a first-party title the console manufacturer is completely responsible for making the game, they own the rights to it, and thus it

I’m not sure what you’re saying.

Haha, funny how that actually ended up working out. Hope you got yourself a PS4.

That’s why I think it’s a more sensible way to write it the way you rearranged it, but I don’t agree that’s it’s incorrect the way it was written. Mr. and Mrs. Joseph Schunk are indeed “her parents in Clements”. It makes just bit more sense if you switch it around, but it’s not wrong.

Nah, that’s just wrong. She wrote a whole article about how good one of Heavy Rain’s most iconic scenes was. She has talked about just how impressively enjoyable certain moments can be in Heavy Rain while streaming the game. She has plenty of criticisms to dish out along the way as well, but to pretend that Heather

I appreciate just how unique this answer is.

Hated: Dualshocks 1-3, N64, Kinect

Completely agree, unfortunately :(

I’ll definitely agree on the Joy-Cons. Unfortunately, they fucking suck.

The Xbox One controller is definitely an improvement on the whole, but the ergonomics seem just a tad worse, and more importantly for me, the placement of the bumpers feels oddly awkward compared to the 360 controller! Am I the only one who feels that way?

No way. The Xbox 360 controller is great, but the D-pad automatically disqualifies it from being considered the best.

Oh yeah, I missed those first two for some reason!

Huh? Where would you have added commas? I would’ve only added one after “Gina and Jay” in the penultimate paragraph.

But that’s just the thing. By saying “that’s not the question he asked” you are clearly either believing that he can’t possibly consider games for other platforms or you are needlessly considering only the pure semantics of his question rather than the pragmatics, which are, “I can’t find games to play; I need games

Hmm, interesting that that’s what you got from Tim’s explanation of a vertical slice, ‘cause I don’t think that’s what his explanation communicated at all. “An orchestra of game mechanics, art, narrative systems, level design, pacing, and flow” is pretty much exactly what you described and is certainly an accurate

How did I know that this video from Tim Rogers about the first ten minutes of a game would end up being six times longer than ten minutes?

The Switch version was delayed, so no one ultimately knows exactly how that version will perform. However, we do know it will be limited to 30 fps, and the resolution will be something like 1080p docked and 720p handheld.

We’ll find out in a few months. Regardless, Digital Foundry will at least be able to provide us with some comprehensive performance analysis when it releases.