Ah yes "reapers", we have already dismissed such claims.
Ah yes "reapers", we have already dismissed such claims.
"I think it's healthy for the industry to have more opportunities to go, if you will, to shop around"
My dad bought me a Ti-99/4a for me when I was just 4 or 5, literally saw it sitting there when I got home from Pre-K or Kindergarten. Since then, games have been engraved on the steel that is my life.
That's true, I forgot about the Manga monster. Still, that would make the accurate count of monsters three, not two.
The little ones that dropped of the big one constitute monster number 2. No one said anything about two daikaiju.
Well if my logged hours in ME1 an ME2 are any indication, and the fact that I liked both of the games (recognizing that they are different experiences) I think I'm going to like it. I'll be sure to tell you what I think after the Demo & later when the game hits. Jessica Merizan already made me promise to tell her,…
Being a very active member of the BSN has its perks. This is one of them. The fan rage quickly turned into a tar and feather affair where people were just mocking the author relentlessly. His contact info was even posted at one point and he was challenged as to who read and approved the book over at Bioware.
Yeah, I didn't have that info handy, nor did I have Didymos from the BSN arround to correct me :D
Mac Walters is ME3's lead writer, not designer. Casey Husdon is the project lead, which I think even Mac got wrong.
I agree, that's probably why it was done, but it doesn't make the death feel less cheap. That harkens back to the other stupid thing, Smith in the real world and Neo losing his sight at all. If we were going to kill trinity, it should have been in an epic battle, one worthy of her status as a warrior.
I can agree with that, when death is shocking and sudden it mirrors real life best. When its drawn out and tedious is when it mirrors the worst deaths you can endure as a survivor of someone elses demise.
I felt it was a highly undignified death for such a cool character.
Trinity from the Matrix dies in an overglorified car crash.
You are incorrect, Mass Effect 3 uses Unreal 3 of a certain revision that incorporates DX10.1 features. You can get this info straight from the developers on twitter if you wish. There was a large debate on the BSN on whether or not DX11 could be implemented for PC users like it was for Dragon Age II. DX11 was…
ME3 uses DX10 for graphics.
Indeed, I managed to make my own version of Body Damage in d20 shamelessly borrowed from Hero system so I could have a locational damage system after a critical strike.
I find something useful in every version of D&D except 1st. Attack Matrixes needed to go and stay gone. 2nd is much better with player's option rules in play and THAC0 was a vast improvement over the matrixes. 3rd Edition's AC rules and indeed the whole d20 system were also mathematical improvements to 2nd edition…
+1 internets to you good sir.
Multiplayer argument is hogwash, always has been, always will be. The people doing multiplayer are doing so from another studio in another part of Canada. There is only so many things they could add to ME3 as they are coders and artist, not writers. This added depth argument rings hollow in the face of the fact…
Ah the good old days, I remember getting my fansubs from my "contacts" and trying hard to get what I wanted. A mom and pop video store near me offered to be middle man and use his business license to get them for me. Thank you Kelly's Video, for opening the door to getting the other Guyver OVA's for me!