They have no obligations to Kotaku or any other gaming site, just as Kotaku has no obligations to promote their product.
They have no obligations to Kotaku or any other gaming site, just as Kotaku has no obligations to promote their product.
Bethesda isn’t trying to preserve the privacy of its workers. They’re trying to control the perceptions of their game, and it’s fair to call publishers out on that.
It’s certainly a difficult balancing act. That said, I prefer Kotaku’s current review system. No rush to publish means more time with the game, and more in-depth reviews. I despise day 1 reviews because they’re usually so shallow.
From what I can tell, this entry was an answer to questions in the Fallout 4 and AC: Syndicate reviews. They waited two years because no one asked them for two years.
Exactly, and I think this article agrees with you entirely.
I think Bethesda needs to find the leak first. They can’t fault a news outlet for releasing information, especially when one of their own is making that information public.
For a news outlet, it’s unprofessional to withold information. Their job is, literally, to publish information. Those who leak the information to the outlets are unprofessional.
Totilo’s posts are usually in response to reader sentiment. There were some readers questioning the timing of the Fallout 4 review, as well as the AC:Syndicate review. It’s pretty much just a response to those readers.
Around 3.3 feet.
He’s actually an anime character. If you look closely, you can clearly see that they used up their budget in the first few reviews.
You forgot the most important thing. We have dodge roll on consoles. It completely changes the kiting dynamics of the game.
Console controls are amazing. Dodge roll and easy kiting makes it a must. I wish they would bring controller support to the PC.
We get seasonal gear one update cycle later on consoles. Basically, we get them when they’re no longer seasonal on PC (when they get them as nonseasonal as well). We get less gear, but it’s worth it because the controls were obviously designed for controllers to begin with. It’s so smooth.
Same here. I’m always like, “yo, Nemesis on me. Come on. Cooomeee onnnnn.”
There are seasonal gear that are not released until each season ends. You keep them at the end of each season, and can use it on non-seasonal characters. Consoles don’t get them until the next update cycle, so it’s always one update behind seasonal players. Gear is definitely content.
You just have to be entertaining in your approach. It’s the interaction that gets people, and usually not the finished project. Look at it this way, Fahey blogs about some really mundane subjects, but his presentation is what people find amusing. You can also look at Five Guys review guy. He’s just reviewing fast food…
50% is better than I’m seeing here, so you’re good.
It’s hard to tell women you meet you’re not particularly interested in friendship, but it’s important they know. If it doesn’t work and you do want to be friends, then you can worry about that later.
Probably because it would have been more expensive to hire one with both.
Why not revel in the failures? People will still find that entertaining.