Diamond_Edge
Diamond_Edge
Diamond_Edge

You forgot the “Top Gun: Maverick” - expansion for Microsoft Flight simulator (free for people who own the game, or have GamePass).
Also that they collaborated with Disney on a Pirates Of The Caribbean - themed expansion for Sea of Thieves (also free, see above).

Overall, to me and my friends, this was the presentation

Ux usability only as long as you do not want to do stuff your own way, it is only good as long as you follow “the apple way” ^^
Apart from that, this tool works fine, and has worked fine for a long time. Microsoft has dozens if not hundreds of cool tools for download for free, but does a bad job at promoting them. Back

wouldn’t say so, especially after the whole political debate got heated on that platform world-wide, a lot of folks grew weary, and left. Also, the number of hacked accounts that led to people being threatened and harassed in real life (once the hackers got access to their private info and messages on the account) has

There’s a better solution called “Bochumer Stopfen”
available from

nope, 144hz in perfect clarity here, fully synced to the graphics cards. (and a Dell Ultrasharp, color corrected and everything, as proof monitor on the machine next to mine).
As I said, in motion it is not very noticeable, but when the movement ends there’s a very short delay before the image looks sharp again.
It is

I saw it in cinema on opening weekend (where it got the smallest screen, there were only 6 people in the whole cinema) and I liked it a lot!
It works if you don’t watch it as a Mario movie, but as a campy 90s science fiction film, from a time when FMV games were the rage on PC and dumb stories were abound.
It was fun,

So you’ve already seen it in motion then?
To me DLSS 2 in motion still looks noticeably worse than anything running in native resolution. It seems like in still images it takes a fraction of a second and then adjusts to a markedly better picture, like a “screenshot mode” and “in motion they don’t notice anyway”.

you did not understand all that I wrote apparently.
It is not only about assets. Those are not part of the source code anyway. (and yes, music licenses expiring is another reason to delist a game, but that’s something different).
The source code is often reused in parts among different games from the same publisher. If

The source code stuff is a problem, since they probably used a lot of third party stuff they licensed just for that game (licenses are usually per project).
Without those, the source won’t do you any good, and there’s probably no way that a lot of that stuff will come for free.
Also, in some cases code gets re-used

yeah, if your machine is not up to it, keep waiting a bit. They implemented some stuff that improved performance, but I’d recommend at least a somewhat current i5 cpu, 32gb of ram (this really helps) and a fast SSD is a must. For graphics, if you play in Full HD an old Vega64 or 980ti will do the trick. Switch off

eh, the game runs fine on my over four year old rig. depending on the scene between 30 and 50fps, which is quite nice on high details.
And I do not know of anyone who is really playing and doesn’t find it fun - the servers are always full of people, and the community as a whole is refreshingly non-toxic and super

Yes I know, since I worked in a game company ^^
“production” is often an euphemism though. A lot of times, it is said that a title was already in production when in fact there were only ideas pitched and some really, really rough prototypes and concept art passed around. Based on that, the company I worked for started

Hm, are we playing the same game? From the start, there are always several missions for you to choose from, from fps missions on planets and space stations (outpost Kareah compromised, or the 890 Jump rescue mission) to cargo hauling (deliver package from a to b), combat missions (where you have, for the bounty

haha, don’t remind of that one. Though I had lots of fun with the game, still fire it up from time to time ^^
And yes, I am also still waiting for the “spaceship-shaped USB drive containing the game” (which it won’t, that has been addressed several times now).
The engineering manual telling you how to mod the game will

As a backer too, I am agreeing that a little poking does not hurt.
I am disagreeing about making very little strides though. When I compare the first “Hangar module” to what we can now to and what we have ingame, then we’ve come a long way.

There is a lot of stuff that only few games do simulation wise, and Star Citizen

If you put it this way: Yes, it does.
SC started out as an idea, fueled by pre-renderings, that were made by Crytek for the Kickstarter. They then started testing single elements of the game, only to realize that with the current CryEngine and “support” from Crytek, they were never going to be able to make the game

What are referring to - Star Citizen?
They were collecting ideas before the kickstarter, but development began in earnest years after the kickstarter. They had a very small team at the beginning which was in no way capable of developing anything. The trailer was made for them by Crytek, not themselves. In fact, in the

where though?
It is pretty well documented how they spend the money on the salaries of the devs, the rent for the offices, and they are actively developing it and have proof to show it as well.
Not everything that is developed is flashy and nice to look at. In fact, most of the dev stuff in the background is nothing Joe

or at least damage it very hard.
Being an original backer, but not having sunk much more into it, I am still baffled and amazed at what they achieved and looking forward to more.

Seriously, I had more than my money’s worth of fun out of this title already, and it just keeps on giving. For my part, I am satisfied.

interesting, how did you come to this conclusion?
From being a semi-active player, I had the impression that especially if you started playing again in late 2020 (december) or 2021, progress was clearly visible in terms of performance, things to do (more mission types) ,persistence of mission progress, inventory and