Diamond_Edge
Diamond_Edge
Diamond_Edge

If you restore a NB Miata, you will pay this much money for the restauration alone!
Restoring the front longitudinal beams (they ALL have rust inside, to varying degrees): 2000€ . Restoring the wheel arches and lower bodywork (all rusting from the inside): another 1500€ if done properly and with good material. Painting

Absolutely NP!
There is ZERO chance of ever finding another NB in this condition again.
Most of them over here have hidden rust in the longitudinal beams the engine sits on.
Those beams have been strengthened from the NA by adding another layer of metal. They are made of two sheets folded into each other, and the rust

eh, even the animal crossing limited edition can still be found for the normal retail price of 369€ (including tax) if you are patient. Retailers get new stock every two weeks, or so it seems. Just check the deal sites regularly, and you’ll get one for normal price (but not as a bargain) Got one a month ago, even with

Dune: Spice Opera by EXXOS.
Soundtrack to the first DUNE game for PC/Amiga.
The CD is rare as *bleep* now since it was only released together with a special edition, and afterwards the tracks lingered in publisher hell.

Also, Interstate 76 had a really, really good and mood-setting soundtrack. Interstate 81 too, with the

aaaand apparently they have none, which speaks for a better thermal control on the part of MS compared to what Sony has done.
Again, didn’t hear of any thermal problems with the series X devkit, compared to the complaints over the PS5 devkit.
Sony and MS sometimes created devkits that looked like or similar to the

err no?
If you have a fixed maximum TDP (that is the maximum power a component can draw from the power supply), then you know exactly how hot it can get.
It seems that Microsoft has designed the cooling system of the X in such a way that it can handle the max TDP of the CPU and GPU and then some.
Sony on the other hand

If Sony has to downclock anything based on the thermal situation, and if this can happen depending on the circumstances where the console is placed, then devs will have to account for it and might be afraid of truly using the full theoretical potential of the system - because people who live in a hot climate might

Good point. Also: variable clock speeds and dust buildup in systems = bad.
A lot of systems will start to struggle down the road if this is used to the max.
Fixed clock speeds mean a fixed thermal envelope and the ability to design a cooling system that can handle this, even when it has some dust buildup (extreme cases

not really. You only have 16GB of memory in that console, and that needs to be shared between game logic, operating system and virtualization in the background (games will probably run as VMs for security reasons or something similar), graphics processing, sound, input/output needs etc...
You probably only have 8GB

could be, but I doubt it. There are too many companies profiting from selling individual PC parts, also the parts are all interchangeable between barebones, laptops, desktops and servers (all use M.2 slots p.ex, all use USB, lots of them have a PCIe-slot for graphics cards and so on...)

On that account, it is a miracle

There are no m.2 drives that exceed the performance of the internal drive. There can’t be at the moment, because the fastest drives, topping out at something around 5gb/sec, are maxing out what the BUS SYSTEM the drive is connected to is actually capable of.
Gen4 M.2 SSDs, the stuff Sony has to be working with since

I did and sorry, you are wrong in this regard. It is totally comparable, and it has to be. For one, since the interface that they are using is an industry standard.
And another reason is, that you can actually add another NVME SSD to the console yourself. It has to be high-powered one, but it doesn’t have to meet

absolutely 100% true. If you have a fixed platform you are developing for, and you know the specs will be at least XYZ (Sony is making quite strict requirements for additonal M.2 SSDs that can be installed by the customer), then you can squeeze out much more performance and make the games look really good.
Just take a

The Gigabyte? Yup. That’s where the raw speed comes from, but that also explains why the iOPS are not higher than a single fast NVMe SSD.
But it is seen by the system as one single logical drive. And you can utilize the full speed.
Cutting videos in 4K and above is a real blast with a setup like this :D

They are using a standard M.2 NVME SSD.
The reason behind it is, that the PS5 is strongly based on PC hardware.
And most mainboards for current and next-gen AMD CPUs have two NVME-capable M.2 slots, that are directly connected via PCI express lanes to the chip, so that’s the least latency and the highest speed you can

They never talked about random reads.
They talked about raw, linear reads. And the 5.5GB/sec there are in line with the top of the line M.2 NVMe SSDs on the market.
You know, the interface actually cannot really handle more speed. Similar situation to the SATA SSDs, which all max out at about 550MB/sec. You cannot push

Where did you read anything about it being random read speed?
I got the infos from

I do not want to throw any shade, just put his comments in perspective and curb some blind fanboyism.
In the end we will not know what the system can do until it is out in the wild.
But from what I could gather from the net so far, the cost of the SSD is a huge problem for Sony in regards to the cost of the whole

Mark Cerny is a PR guy first and foremost.
And by seeing your answer, I deduce that he is good :D

But the tech itself is not groundbreaking. They are optimizing a desktop chip by leaving out stuff they don’t need, and adding stuff they do. But nothing revolutionary like the CELL architecture.

PCs have dedicated I/O chips

I mean that the CPU and GPU are not calculating moving enemies, lines of sight for them, calculating whether other objects can hear the player etc...
Those things can add up pretty fast if done right. Example: Rally games have an advantage when it comes to car racing games, because there is rarely another car on track,