Diamond_Edge
Diamond_Edge
Diamond_Edge

Vector Aeromotive placed the shift lever for the Vector W8 to the left of the driver in the extremely wide door sill area. The seats were right next to each other. Made a lot of sense considering how the car was build.
In contrast, in the old Lancia Stratos the driver sits at an angle because the shifter has to sit

Bwahahaahaha, the owners of 996 and 997 as well as Boxsters whose motors blew up after 50k miles would like to have a word with you. Porsche quality control sucks, they only make money with their SUVs now, and don’t care much for the rest anymore. Even the air cooled ones aren’t as good as everyone says, they rust

the mobile cards are normally nowhere near the performance of their similar-name desktop counterparts. Usually they play one to two tiers lower. They have to work in a much tighter power envelope, therefore their performance is limited.

Interesting. Is there any reason as to why the winking paw is sometimes the right, sometimes the left one? On the top picture of this comic it is opposite to all cats depicted on the temple pictures whereas every cat of this design I’ve seen for sale here in Germany had the left paw held up. Maybe they don’t want to

I wouldn’t say that. I have a friend that has started to play WoW only recently. He plays a hunter and thoroughly enjoys the class. I showed him earlier iterations of the hunter, he even played on a classic server to try out the older abilities etc. And while he says that he too thinks that it was somehow more

“Contents under pressure” gets a whole new meaning then...

Add a Gsync-capable monitor to the mix... those still cost quite a bit. Then add a keyboard with multicolored lighting. I think we just broke the 1500$-barrier.

you only see and agree to the TOS if you connect to their services, not before. If you do not connect to a Blizzard Server there are no TOS to agree to.

That is something that I was discussing in another thread, it is unclear whether the ToS are even binding. You only agree to them if you play on Blizzards server.
You had to buy the original WoW version (or get it gifted via a code which was only included in a collectors edition) to play, but if you didn’t accept the

Good question. I think we can only speculate at this point and hope that some of the details of this come to light. Could be that they settle out of court though, if it is based on a DMCA-takedown-notice then I think over here they cannot directly sue but have to give the other party an ultimatum to meet their

That is indeed a good question.
Honestly, I don’t know if the DMCA would even apply here since none of the data that would usually be copyrighted by it ever leaves the end-users computer. The data requests sent to the server are not stored in the game code itself, but created on runtime, as are the answers the client

no harm done, that is btw. a reason why a lot of those stuff happens in Europe. In Germany, there is even a consumer protection law against “surprising clauses”. P.ex. when Half-Life 2 needed an internet connection for activation, which was not mentioned on the outside of the box, customers were legally allowed to

No, you are wrong again.

Sorry, but again you are wrong.

not quite correct. It is kinda similar to the N64 emulators. Back then everybody emulating a console kinda dumped its rom and built the emulation by recreating the chipset in software, with all its interactions. It is a slow approach, but very compatible.

The important part in the article you mentioned is the “making a profit” part. As soon as they start charging money for a server it becomes a whole different story.

You are wrong, sorry. As written before, there are products offered for free that are compatible with Microsoft products (Open Exchange, Open Office), with hardware (VCDS is a software/hardware combination that allows you to service VW, Audi, Seat and Skoda cars without the need for a dealership or their soft- and

The art, the characters, everything from this is NOT hosted on the server at all. The server does nothing but pass on movement information for Characters, NPCs etc... and save some stats about the player character, i.e. what quests are resolved and so on.

Actually you are wrong. You are free to write a piece of software that does the same as some other piece of software. You may not, however, disassemble the other software to gain the knowledge how to do that (apart from special cases), but you may observe its behaviour.
The assets that are used to display anything

You might be wrong on this one.