Daveinva
Daveinva
Daveinva

Yep, all true. Convertible hard tops have some disadvantages, like more weight, mechanical complexity, and taking up more space. But ragtops have lots of drawbacks, too: they’re expensive to replace (and you will have to replace it), you really need to mostly park them indoors, you’ve got to be careful where you park

Actually most convertibles are for people who always wanted a convertible but really don’t want to drive with the top down. Just notice how many drivers have their soft (or hard) tops up on a perfect weather day. My 1990 Miata has seen the vast majority of its 200,000 miles with top down.

A fad since 1957.

Or then it is just bafflement over someone deciding to act like a caricature of a fanboy in the first lines of a game announcement that has nothing to do with Bioware.

If you live in regions with 4 seasons, a power hardtop is the difference between a frivolous pleasuremobile (actually, that sounds better the more I think about it) and a practical year-rounder which you can park downtown late at night.

Throes, not throws.

*throes, not death “throws”.

Right? BioWare hasn’t been in the cRPG game since I was a teenager (And I’m pushing 40). Seems like a really needless jab that doesn’t sell me on anything. Just say it’s like Baldur’s Gate. Done.

As Big Car notes, making the metal panels of the car move and disappear was a very cool and novel idea for the industry back in the 1990s

Worth mentioning that almost 100% of the cars mentioned in this article had their retractable hardtop system designed by the same company: Karmann Group roof-components (of Karmann Ghia) now owned by Magna-Steyr.

I had the first hard top miata, the NC PRHT. Being in NYC I think that helped with the security aspect. I also feel like a car with a soft top just looks strange. It’s like if iron man wore his full suit for protection/armor, but he didn’t have a helmet. Instead he just had a beanie hat. 

We need to bring back T-bar roofs.

I think if something’s been a thing for 25+ years, it;s probably past the “fad” point. It’s not like pogs or fidget spinners.

Who hurt you? Why make this article basically a jab at (old) BioWare when you could just focus on this game with a passing mention of Infinity Engine games? Also, Pillars of Eternity (and others) are sitting right there to fill that void.

I kinda like the SSR, though it still gets ragged on incessantly.

I feel like comparing it to a Bioware RPG like you do in the title isnt the best comparison, you said Bioware and immediately i thought Dragon Age, Mass Effect, Knights Of The Old Republic. I dont think many people are going to think “CRPG” when you say Bioware RPG, i ended up feeling a bit let down because of it lol

The affordable convertibles has dramatically dropped. 

That movie clip is what happens when pure, concentrated awesome is crammed into 3 minutes.

Now playing

Actually, we could probably just go with this: