Darigaaz
Darigaaz
Darigaaz

I think the more noteworthy information is that Epic laid off 900 people despite making billions in revenue each year. The nice severance package doesn’t really make up for that. If you’re bringing in billions of dollars each year and still somehow losing enough money that you need to fire 900 people, that reeks of

It wouldn’t be a CDPR game if it wasn’t a buggy mess that never gets fixed.

Scalpers truly ruin everything these days, it’s such a huge bummer. As someone that’s collected import Japanese figures from different series and manufacturers for years it’s a bummer to see the scalpers reaching so many new kinds of product and properties these days, nothing is safe.

Never in my life have I tried so hard to get any sort of enjoyment out of a game. But every slightly positive thing is marred by a bethesda formula that has not only been shattered into pieced but gets watered down more and more with every new game they make.

Sure, but if they’re selling directly then they’re on the hook for all of the platform costs, including suck costs like all of the initial planning, development, customer acquisition... I couldn’t even hazard a guess as to what that would be calculated to cost per individual sale.

How do people think the internet works? “No additional overhead/infrastructure”? There’s a ton of overhead costs, ongoing costs, infrastructure costs, etc... with digital content. Amazon - by far the biggest cloud provider - isn’t doing this out of the kindness of their cold, dead heart.

If you figure a 50 GB game and use AWS numbers, 10,000 copies would incur almost $30k in outbound (AWS S3 to internet) transfer costs - which would end up being nearly $3 per copy.

Kotaku comments section in a nutshell:

“Oh my god, the free stuff I’m getting isn’t the free stuff I want to get. Fucking capitalism.”

Yes. They don’t have the source code as pretty much every Japanese developer did not keep that. Its a problem with almost every single game of that era. Like, I get that you really like Nightdive but pretty much everyone knows it. All of the PS1 Final Fantasy ports had to be heavily reverse engineered from what could

You really need to development a sense of how games work. While Nightdive is a company that does magnificent work, they are remastering games produced in the west on highly popular and well distributed game engines.

The games look and run great on anything but Switch. There is no need to re-re-master them. Its just great to have them available on current gen systems. There's no need to add more to them. Metal Gear gains nothing from 'Ultrawide' 

Yes, lets talk about interative mediums, where they are designed to run and be played a particular way and if you tinker with them too much because you obsess over an arbitrary frame rate they break.

I can only assume you get motion sickness going to the theater. 

They hired Bluepoint to do them and the remasters of MGS 2/3 are pretty perfect. This is a direct port of those remasters. 

Okay, very few games run at native 4k 60fps. Yes, PS5 and consoles output to 4k, buts by and large upscaled from a lower resolution (which to be fair, is totally fine). Even on a high end PC most hardware is going to struggle to hit native 4k 60fps unless you have a 4090. (Hint: I have a 4090). So please stop with the

It seems like you have a very poor understanding of how old games work.

It’s only slightly easier than getting hit by a building really.

Um, the train is not at fault here. Anyone (or anything) standing on train tracks should expect to get hit.

By the time the credits roll, only one person of the main crew is alive.”

I forgot that Diablo IV was a thing.