CrimsonCyanide
CrimsonCyanide
CrimsonCyanide

Final Fantasy XIII, more than any other series, seems to really generate responses that seem to vary the most. It always seems like with each releases, I read that the hype for the games are pretty outstanding and once their released, it's either to mixed reviews or else something that's completely changed.

This is my biggest problem with game development these days. I, personally feel, mid-budget game development could really be a grand slam. There's just too much of this mentality of either go big, or else go small. Far, far not enough mid range and when we do it seems to be only handhelds that get that.

Oh gosh,

I miss the days when a small team of developers, like 9 or so people, could go out and make a game.

You can still do that, but there's such a large budget required these days to produce console based games. Everything else seems to fall either under the indie/budget category, or else is for handheld. I was

Sadly, it does. Though honestly, in a perfect world, they should be able to offer that feature. I mean, they offer virtual markets and previous generation titles, so you'd think that they would.

I mean, if they can offer previous handheld games on virtual markets for other handhelds to download, you'd think they

: D

I can understand being tired of it too. Although I really wanted to play the games, so I just ended up buying both Sony's and Nintendo's handheld systems. It ended up being far more worth it, as I ended up playing games I never would of otherwise.

I don't disagree with you at all. Honestly, I'd prefer that since my hand cramps after using a handheld for more than a few hours. I just don't see them ever doing that. Because, you know, gosta make the MONEY.

It's probably what I liked the most about the PSP's Component attachment cables. Hook up to a TV and

Bear with me for a moment.

Problem is Bravely Default gets it's charm from being ON a hand held. I can't imagine this game working nearly as well outside of it.

Bear with me for a moment. When you actually look at video footage, or if you can steal a play from a friend or some random stranger, you'll notice it embraces a lot of things

So much of this.

It's really a shame that Sega AGES decided to re-release a Phantasy Star Collection, because I would of loved for it to of been a remake like I and II. Especially given how enjoyable both remakes are.

However, even better is I would like proper, official translations. We keep seeing these games

Unfortunately, I just do not feel the same.

Immediately, I felt like Time and Eternity isn't so much a game, but an experience where I listen to Seiyuus. The first thing we're greeted to in the game is about an hours worth of discussion between the characters as they talk before Zach and Toki get married.

It's pretty

Fun fact (if you're interested), the character designer was the same guy responsible for Outlaw Star.

Too bad Time and Eternity is an absolute travesty of a game, where as Thousand Arms was a fantastic romp that wasn't afraid to make fun of itself either.

The only thing similar about them is the fact that Time and Eternity crosses itself to be an anime based game, and a poorly done one at that.

I don't mean to come across as rude, but I'd recommend looking up the definition of concede. I'm actually re-iterating the same point I have since you first responded, and that is that there are elements in the execution of the product that would make for good ideas should they be molded into a single player

All of the points you cover are great. No doubt. They are problems with it, and The Old Republic was a shit MMO in itself by MMO standards.

However, playing it becomes a bit of a different story. While both story and gameplay are subpar, you do get the KOTOR experience in aspects and at times. There are elements

Off of information that's been released openly.

I don't mind to sound negative, but in the history of game development I wouldn't be surprised if a similar implementation has already been done before. In fact, I would find it pretty hard to believe that this hasn't been done before in some aspect or another.

Haha, I heard a little bit in regards to the Final Fantasy XII process about how much of a control freak he is, but I didn't realize it was to that extent. That's some incredibly interesting information.

It's a big reason why I never got why some individuals get so much flak when they're tied to a video game and it isn't nearly as good as another one they produced/were involved in.

It really comes down to the team itself. One person certainly can do a lot, but it's always the team that ultimately bring us the

I really like what you covered in the second part of your post. It wasn't just a SRPG. An engaging story, with depthful characters, alongside a very creative job system that has all these fantastic FF elements merged into it.

You can have a good strategy game, but FFT brought something really interesting to the

An excellent point. It's what makes me so cautious. I probably sound a lot more negative than what I mean and of course I can't really judge the product until they release it, but I just don't want to be too hopeful. I didn't care much for the GBA and DS versions of Tactics, and they were developed by a different

It doesn't make me giddy.

Yasumi Matsuno is probably one of my favorite directors. I heard a bit about him teaming up with Playdek for something after he left Level 5. While I wish him the best with this, I'm not honestly terribly thrilled.

I'm a firm believer of productions being a part of their time and more