Count_Zero_Interrupt
Count_Zero_Interrupt
Count_Zero_Interrupt

No sane jury would convict you.

Lol, what. Even if you completely ignore the sexy female aspect (could Widowmaker even BE any more of a trope?) the character designs in Overwatch are pretty standard. Emo assassin guy in long coat and mask with dual guns, dwarven engineer, blond angelic healer, huge dude in platemail with giant weapon...they're not

Male and female characters are not sexualized equally. Look at Overwatch. Only one male character is remotely sexy in any way (to either gender) and showing skin - the archer dude. And he's pretty tame. The rest of the male characters are either inhuman or clad head to toe in armor. The females? ALL babes. Even Pharah

And of course, at least 3 of the 5 female characters are in high heels (couldn't get a clear look at Pharah).

"'I will bring myself sexual pleasure later, while thinking about this with great respect'"

I had mixed feelings about the Artorias DLC as a whole, but I definitely agree that the Artorias fight was awesome. For me it was the perfect mix of pattern recognition, reflexes and patience. The whole fight when I finally beat him was tense as hell, and I felt so accomplished afterward.

I found DS2 slightly disappointing, and wound up setting it aside late in the game just before the end. But if the DLC really is this good, I'm gonna have to go pick the game up again, finish it off, and grab these expansions. If they're even half as mechanically challenging and well-designed as the article says, it

This is a naive perspective that seems to be cropping up like a weed around this game. Unless you treat a cop who kills an armed, violent suspect and a serial killer who murders for pleasure exactly the same, you don't really believe all violence is equal. Or a rapist and a victim who resists. Or an MMA fighter and

I think that, at this point, revulsion is nothing more than a cheap trick. It will always be a valuable tool when it's part of a larger, actually coherent statement. But simply grossing people out for the purpose of spectacle is easy and meaningless, these days. We've already seen it too many times.

I agree. There are interesting conversations to be had, but this game contributes nothing to any of them. It's obvious the devs have no real larger artistic point, just by looking at their statements. On one hand they claim games are becoming too PC and wishy-washy (which is an idiotic statement in itself, obvious

Yeah, weird, it's almost like nuance and context can change the perception and meaning of ideas and actions

Please tell me that's a poster I can buy somewhere.

I especially loved the totally anti-climactic ending to that one. They do all this work to figure out who and what the guy is, and how they can stop him, and in the end it doesn't even matter.

If you are in a line of work that depends on having shipped titles on your resume and samples in your portfolio to secure future jobs, sitting around not contributing to a project for an extended period is almost as bad as being laid off. Especially if you're in the junior to intermediate range, and you don't already

I'm all for a little vigilante justice, when necessary to expose sexual predators and rapists who are protected by inept systems that would rather sweep them under the rug than hold them accountable. But there's gotta be some evidence. Even if it's simply the victim's testimony. Anonymous, online accusations are

Reports to the police and anonymous accusations on the internet aren't the same thing. A false report to the police carries huge consequences, both legal and personal. Virtually no woman would be willing to risk them simply out of spite or shame or whatever. However, there are NO consequences for a false anonymous

Based on my extremely limited understandings of science, economics, warfare, etc. I imagine the bulk of space combat (if we survive long enough to see such a thing become common) will largely be conducted by smallish drones and robots. Machines that could calculate and react fast enough to actually engage and attack

I tried a simple Occulus Rift demo at Siggraph in Vancouver this year. You put the Occulus and a pair of gloves on, and you fly around a simple little virtual city by holding your hands out in front of you like Superman. Moving your hands apart slows you down, closer together speeds you up. It wasn't really all that

You guys should kickstart that.

What is this, some kind of freaky Assassin's Creed/Dark Souls hybrid??