Everything seems to be in order, here.
Everything seems to be in order, here.
Trying too hard there, bro. And your schtick has been done to death.
I was disappointed with Castle Crashers when it was first released. It's a great concept with a lot of style, but it mechanically just isn't much fun to play. I hate the way the combat feels...button mashy, like you say, but in a tedious way rather than a fun, chaotic, well-made beat-em-up way. The A.I. behavior of…
oh, Fish is an asshole? Maybe it has something to do with the stress of indie game development combined with thousands and thousands of people constantly telling him what a horrible human being he is, just because he's high strung and says dumb shit sometimes. Plus it's so trendy to hate on indie devs. What's Beer's…
The actual condition you suffer from is stupidity. I'm afraid there's no cure.
I get the reasoning behind the joke, and I think it's clever and pretty funny. I also believe his intentions were good. But I don't think the stickers work. It's totally possible to have solid rationale and the best intentions, but still make a statement (or joke) that fails.
Or any fighting, for that matter.
Holy shit. Reading that headline was like a punch in the gut.
Ha, the coloring around it's eyes makes it look like it has non-stop angry eyebrows!
That image up top pretty much captures how much fun I think it would be to stuff 69 hotdogs into myself in order to win a competitive eating competition.
Hell yeah! It's been a long time, but the first FEAR may be one the one game I've ever played where the enemy behaviors really blew me away. They seemed so smart and mobile.
Oh god, the dialogue...
4 guys in 10 months!?!?
So much stupidity in these comments.
The art so far looks surprisingly lame for an American McGee project. I generally like the stuff he comes up with...the visuals for Alice 2 were pretty awesome.
Pretty much agree with your assessment. It's a shame, because I really liked the visuals and the design of that game. The only reason I bothered to play all the way through was to look at the environments and enemies. But yeah, most of the levels were WAY too long, and could have done with about 50% less platforming…
It seems to me that Mike was super willing to admit his ignorance and apologize. He also seems very open to talking to people and learning about why and how what he said was offensive. Which is why The Fullbright Company sounds like they're full of shit, to me. THAT'S the behavior they don't want to support?
A lot of the response he got was insane, vitriolic hate. Very personal attacks. A lot of the people who reacted, reacted like huge assholes, even though the core of their offense was valid.
Ha, hilarious picture. Of course she's also the ONLY female character in the room.