Count_Zero_Interrupt
Count_Zero_Interrupt
Count_Zero_Interrupt

Oh god, the dialogue...

4 guys in 10 months!?!?

So much stupidity in these comments.

The art so far looks surprisingly lame for an American McGee project. I generally like the stuff he comes up with...the visuals for Alice 2 were pretty awesome.

Pretty much agree with your assessment. It's a shame, because I really liked the visuals and the design of that game. The only reason I bothered to play all the way through was to look at the environments and enemies. But yeah, most of the levels were WAY too long, and could have done with about 50% less platforming

It seems to me that Mike was super willing to admit his ignorance and apologize. He also seems very open to talking to people and learning about why and how what he said was offensive. Which is why The Fullbright Company sounds like they're full of shit, to me. THAT'S the behavior they don't want to support?

A lot of the response he got was insane, vitriolic hate. Very personal attacks. A lot of the people who reacted, reacted like huge assholes, even though the core of their offense was valid.

Ha, hilarious picture. Of course she's also the ONLY female character in the room.

New games do go on sale occasionally, and sometimes Steam will even give a discount on pre-ordering a game.

I liked Witcher 2, and I really like CD Projekt Red's stance on DRM. This will be one of the few games I buy at full price on PC, to support the devs.

I'll be buying this the SECOND it's released on PC.

I dunno, the designs aren't that impressive.

Looks pretty cool, obviously a huge amount of time and effort being pumped into the visuals. But I think for a Warhammer film to work, you gotta go a little more stylized with the look of the humans. The faces in this are a little too waxy-mannequin-uncanny-valley. Everything in the Warhammer universe is so

God I LOVE that cinematic! I remember watching it over and over before I even jumped into the actual game.

Oh man, the mummy cracks me up every time.

I love the subject matter and the visuals, but the videos I've seen make the gameplay (especially the combat) look SUPER boring. Maybe i'll check it out when I can pick it up for a decently discounted price.

This comment applies to like 90% of all the big-budget games being made today.

If you go straight in with a publisher, you're just subject to a whole other system, right? Where Valve themselves evaluate your game and decide, based on their own criteria, whether they want it or not. IF Valve ever gets around to looking at your game, since that line is populated by a lot of bigger, more

Yeah, well put. The only reason the devs are "screwed" in this scenario is that they abandoned their Greenlight campaign. Which is either on them for being foolish, or on Adult Swim for misleading them, or a bit of both.

It sounds like the only reason Code Avarice is "screwed" is that they abandoned their Greenlight campaign for months, and it sounds like the only reason they did THAT was because Adult Swim promised them it could get them on Steam. I don't see how any of that is Valve's fault. Sounds like the devs deserve at least