Collin_lives_in_lololand
Collin_lives_in_lololand
Collin_lives_in_lololand

Oh my. Bob is literally my favorite villager in the game and my goal since day one is to wrangle that beautiful purple cat into my game.

I was playing Halo 3 and came across a fellow named "Imakebuttmilk" as well as a chap named "pancakesex" or some nonsense

Kapp'n once told me, and I quote, "The best time to eat a cucumber is when it's right in front of you"

Bioshock infinite has a really amazing title screen

Well, its a zombie game, but thats about it. The thing that sets this one from the crowd is the perm-death feature. Whenever you die you respawn as another survivor, letting you kill your old infected self. Don't get all the hate this game is getting. H8tr5 gonna h@7e

Awesome! Very rarely do I come across adverts that catch my eye and actually define what it's advertising - ads that just say "come here - buy this!" often make me want to do the opposite.

lord, my brony friend keeps asking me what I have against bronies, and EVERY SINGLE TIME it comes down to them being in EVERY corner of EVERYTHING, like really, they make a big deal about love and tolerance, yet their being in everything pushes my tolerance for them to the limit

*sorry for the multiple posts - this new fangled comment system is being VERY slow/unresponsive for me :L

What was the greatest challenge in creating the controller? Did you have to do anything differently with the controller that wouldn't have to be done with other controllers? Was the controller designed with the thought that many android games are touch based?

What was the greatest challenge in creating the controller? Did you have to do anything differently with the controller that wouldn't have to be done with other controllers? Was the controller designed with the thought that many android games are touch based?

What was the greatest challenge in creating the controller? Did you have to do anything differently with the controller that wouldn't have to be done with other controllers? Was the controller designed with the thought that many android games are touch based?

What was the greatest challenge in creating the controller? Did you have to do anything differently with the controller that wouldn't have to be done with other controllers? Was the controller designed with the thought that many android games are touch based?